DCBeachball/src/index.js

114 lines
3.1 KiB
JavaScript

// Load up the libraries
const Discord = require('discord.js');
// Importing config
const config = require('./config.json')
//User array and random number
let players = [];
let value = players[Math.floor(Math.random() * players.length)];
// Create client
const client = new Discord.Client();
// Filter for filtering out only the beach ball emote
const filter = (reaction) => {
return reaction.emoji.id === config.emoteID;
};
client.on('ready', () => {
//logs when the bot comes online
console.info(
`Bot has started, with ${client.users.cache.size} users, in \
${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
// Sits bots status to "Playing with beachballs"
client.user.setPresence({
activity: {
name: `with beachballs`,
type: 'PLAYING',
},
status: 'idle',
}).then(() => {
});
})
client.on('message', async message => {
// Message processing
// Only can be used in #linecon
// let okchannel = client.channels.cache.get("710574818222931968")
// if (!(message.channel === okchannel)) return;
// Discards messages from bots
if (message.author.bot) return;
// Discards messages that dont being with the prefix
if (message.content.indexOf(config.prefix) !== 0) return;
// Makes the message into an array then cuts off the beginning and puts it in the command variable
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// The main function of this bot. To play games!
if (command === 'play') {
const emote = client.emojis.cache.get(config.emoteID)
message.channel.send("Who wants to play with the beach ball?")
.then(message => {
// Reacts to its own message
message.react(config.emoteID)
.catch((err) => {
console.error('Something went wrong', err)
})
message.awaitReactions((reaction) => reaction.emoji.id === config.emoteID, {max: 25, time: 60000, errors: ['time']})
.then(collected => {
const reaction = collected.first();
if (reaction.emoji === emote) {
players = reaction.users;
}
})
})
.catch((err) => {
console.error("Something went wrong!", err)
return message.channel.send("Something went wrong..."
)
}
)
// This will start passing the ball
function ball(message) {
message.reply(`${emote} ${value}`)
.then(() => {
message.react('config.emoteID')
})
.catch((err) => {
console.error("something went wrong!", err)
return message.channel.send("Something went wrong... I couldn't react.")
})
}
// This starts the game I guess
setTimeout(function () {
message.reply("Let's start!").then(message => {
message.react(config.emoteID)
message.awaitReactions((reaction, user) => user.id === message.member.id && reaction.emoji.id === config.emoteID, { max: 1, time: 30000 })
.then( collected => {
if (collected.first().emoji.id === config.emoteID) {
ball()
}
})
})
}, 10000)
}
});
client.login(config.token).then(() => {
console.log("Bot is logged in!")
});