Tim to fix recursion problems.

This commit is contained in:
Alex 2020-08-05 10:34:49 -05:00
parent db35107a63
commit 733f694cba

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@ -54,7 +54,7 @@ client.on('message', async message => {
.then(message => { .then(message => {
// Reacts with a beach ball // Reacts with a beach ball
message.react("739941658639990866") message.react("739941658639990866")
.then((reaction) => { .then(() => {
// Collects reactions on the previous message // Collects reactions on the previous message
const beachballfilter = (reaction, user) => { const beachballfilter = (reaction, user) => {
return reaction.emoji.id === '739941658639990866' && user.id !== '223215601638703105' return reaction.emoji.id === '739941658639990866' && user.id !== '223215601638703105'
@ -66,16 +66,66 @@ client.on('message', async message => {
time: 10000 time: 10000
}) })
let players
// Triggers when someone joins the react // Triggers when someone joins the react
collector.on("end", (Collected) => { collector.on("end", () => {
let players = Array.from(collector.users) const players = Array.from(collector.users)
console.log(players) console.log(players)
console.log(players.length) console.log(players.length + " players")
message.channel.send(`<:BeachBall:739941658639990866> ${players[0]}`) message.channel.send(`<:BeachBall:739941658639990866> ${(players[0].toString()).slice(19)}`).then(message => {
message.react(config.emoteID).then( () => {
const roundone = (reaction, user) => {
return reaction.emoji.name === config.emoteID && user.id !== '223215601638703105' //&& user === players[0]
}
const collector = message.createReactionCollector(roundone, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 2,
maxUsers: 2,
time: 10000
})
collector.on("collect", () => {
function ball() {
// Generates a random number from 0 to players.length
let num = Math.floor(Math.random() * (players.length));
console.log(num)
//sends a message with the beach ball emote and pings a player
message.channel.send(`<:BeachBall:739941658639990866> ${(players[num].toString()).slice(19)}`).then(message => {
// Reacts the message with hands
message.react(config.emoteID).then(() => {
// Makes a filter that allows the hand emoji and only form the player that was randomly picked
const handfilter = (reaction, user) => {
return reaction.emoji.id === config.emoteID && user.id !== '223215601638703105' //&& reaction.user === players[num]
}
const collector = message.createReactionCollector(handfilter, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 2,
maxUsers: 2,
time: 10000
})
//on collection play again
collector.on("collect", () => {
ball()
})
})
})
}
ball()
})
collector.on("end", () => {
message.channel.send("Ouch!")
console.log(Array.from(collector.users))
})
})
})
}) })