dvs come take a look
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116
src/index.js
116
src/index.js
@ -11,10 +11,6 @@ let value = players[Math.floor(Math.random() * players.length)];
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// Create client
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// Create client
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const client = new Discord.Client();
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const client = new Discord.Client();
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// Filter for filtering out only the beach ball emote
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const filter = (reaction) => {
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return reaction.emoji.id === config.emoteID;
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};
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client.on('ready', () => {
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client.on('ready', () => {
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//logs when the bot comes online
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//logs when the bot comes online
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@ -56,6 +52,11 @@ client.on('message', async message => {
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// The main function of this bot. To play games!
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// The main function of this bot. To play games!
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if (command === 'play') {
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if (command === 'play') {
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// Filter for filtering out only the beach ball emote
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const filter = (reaction) => {
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return reaction.emoji.id === config.emoteID && !(message.author.bot);
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};
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const emote = client.emojis.cache.get(config.emoteID)
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const emote = client.emojis.cache.get(config.emoteID)
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message.channel.send("Who wants to play with the beach ball?")
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message.channel.send("Who wants to play with the beach ball?")
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@ -66,7 +67,7 @@ client.on('message', async message => {
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console.error('Something went wrong', err)
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console.error('Something went wrong', err)
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})
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})
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message.awaitReactions(filter, {max: 25, time: 60000, errors: ['time']})
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message.awaitReactions(filter, {max: 25, time: 300000, errors: ['time']})
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.then(collected => {
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.then(collected => {
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const reaction = collected.first();
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const reaction = collected.first();
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if (reaction.emoji === emote) {
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if (reaction.emoji === emote) {
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@ -75,49 +76,70 @@ client.on('message', async message => {
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})
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})
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})
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})
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.catch((err) => {
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.catch((err) => {
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console.error("Something went wrong!", err)
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console.error("Something went wrong!", err)
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return message.channel.send("Something went wrong..."
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return message.channel.send("Something went wrong...")
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)
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}
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)
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// going to change this to an on. statement and try making it more "JS" I think I see where you are going.
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//This will start passing the ball
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function ball(message) {
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message.reply(`${emote} ${value}`)
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.then(() => {
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message.react('config.emoteID')
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})
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.catch((err) => {
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console.error("something went wrong!", err)
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return message.channel.send("Something went wrong... I couldn't react.")
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})
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}
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//message.reply should start the game and call the first user based on the
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//random user generator from our array
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message.reply("Let's start! <@" + value + ">").then(() => {
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})
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message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
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.then(collected => {
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const reaction = collected.first();
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//VERY rough while statement should maybe work...? Need to update the bot and see
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//what happens when it runs since I don't write in JS
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while (1) {
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if (reaction.emoji === client.emojis.cache.get(config.emoteID)) {
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message.reply("Let's start! <@" + value + ">")
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.then(() => {
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message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
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}).catch( err => {
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console.error("Something went wrong awaiting reactions", err )
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})
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}
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}
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})
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})
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// message.reply should start the game and call the first user.
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// After that it is based on the random user generator from our array
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setTimeout(() => {
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message.reply("Let's start!").then(message => {
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// Initiating ball function
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function ball() {
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// In theory sends a message
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message.channel.send(`${emote} ${value}`)
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.then(() => {
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message.react('config.emoteID')
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})
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.catch((err) => {
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console.error("something went wrong!", err)
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return message.channel.send("Something went wrong... I couldn't react.")
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})
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}
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message.react(config.emoteID)
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.then(() => {
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const collector = message.createReactionCollector(filter, {
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max: 2,
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time: 30000,
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errors: ['time']
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})
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collector.on("collect", () => {
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ball();
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})
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})
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// const collector = message.createReactionCollector(filter, {max: 1, time: 30000, errors: ['time']})
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//
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// collector.on("collect", () => {
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// ball();
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// })
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// message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
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// .then(collected => {
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// const reaction = collected.first();
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// //VERY rough while statement should maybe work...? Need to update the bot and see
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// //what happens when it runs since I don't write in JS
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// while (true) {
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// if (reaction.emoji === client.emojis.cache.get(config.emoteID)) {
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// message.reply("Let's start!")
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// .then(() => {
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// message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
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// }).catch(err => {
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// console.error("Something went wrong awaiting reactions", err)
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// })
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// }
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// else {
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// return message.channel.send("Ouch!")
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// }
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// }
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})
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// })
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}, 10000)
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}
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}
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});
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});
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80
src/rewrite.js
Normal file
80
src/rewrite.js
Normal file
@ -0,0 +1,80 @@
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// Load up the libraries
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const Discord = require('discord.js');
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// Importing config
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const config = require('./config.json')
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// Create client
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const client = new Discord.Client();
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client.on('ready', () => {
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//logs when the bot comes online
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console.info(
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`Bot has started, with ${client.users.cache.size} users, in \
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${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
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// Sits bots status to "Playing with beachballs"
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client.user.setPresence({
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activity: {
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name: `with beachballs`,
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type: 'PLAYING',
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},
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status: 'idle',
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}).then(() => {
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console.log("Status set!")
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});
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})
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client.on('message', async message => {
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// Message processing
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// Only can be used in #linecon
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// let okchannel = client.channels.cache.get("710574818222931968")
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// if (!(message.channel === okchannel)) return;
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// Discards messages from bots
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if (message.author.bot) return;
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// Discards messages that dont being with the prefix
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if (message.content.indexOf(config.prefix) !== 0) return;
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// Makes the message into an array then cuts off the beginning and puts it in the command variable
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const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
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const command = args.shift().toLowerCase();
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// The main function of this bot. To play games!
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if (command === "play") {
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//making the filters for the collectors
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// Makes a message saying Who wants to play?
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message.channel.send("who wants to play a game?")
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.then( message => {
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// Reacts with a beach ball
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message.react("740294983982252203").then((reaction) => {
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const collector = new message.createReactionCollector( beachballfilter, {
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maxEmojis: 1,
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max: 25,
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maxUsers: 25,
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time: 60000
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})
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//
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let players
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// Triggers when someone joins the react
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collector.on("collect", (reaction) => {
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players = reaction.users.fetch({limit: 100})
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})
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})
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})
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}
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});
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client.login(config.token).then(() => {
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console.log("logged in")
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})
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