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<span style="text-decoration:underline">見ぬが花:人類がファンタジーに陥りかけている宇宙</span>
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<span class="b u">見ぬが花:人類がファンタジーに陥りかけている宇宙</span>
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# Intro
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> The year is 2721, Mankind has established colonies on the Moon and Mars, and plan to expand to other planets, as well. Hyperspace
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> technology has been developed with the use of a newly discovered force called "Thauma", which allows seemingly magical effects that
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> defy the laws of physics with minimal effort. Biological engineering and nanotechnology have evolved to the point where people can
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> rewrite their DNA and appearances on the fly, and humans have evolved and genewarped into separate species over the last few centuries.
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> Megacorperations and nations jostle for control of a new force and planetary territory, while something dark since awakened stirs
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> from an ancient sleep in a realm beyond the stars.
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This campaign takes place in the custom *Elysium's Edge* setting for Starfinder 1<sup>st</sup> edition, as this setting was initially kludged
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around the mechanics and setting of Dungeons and Dragons 5<sup>th</sup> edition, a lot of concepts and races are heavily inspired, or are
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directly taken from setting typical of that system, as a result, only 4 of the 7 core races are actually playable, with nearly all
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of the legacy core races being playable. This setting also adds or reskins certain races
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technology has been developed with the use of a newly discovered force called "Thauma", which allows seemingly magical effects that
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defy the laws of physics with minimal effort. Biological engineering and nanotechnology have evolved to the point where people can
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rewrite their DNA and appearances on the fly, and humans have evolved and genewarped into separate species over the last few centuries.
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Megacorperations and nations jostle for control of a new force and planetary territory, while something ancient since awakened stirs
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from an ancient sleep in a realm beyond the stars.
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As this setting was initially kludged around the mechanics and setting of Dungeons and Dragons 5^th edition, a lot of concepts and
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races are heavily inspired, or are directly taken from settings typical of that system, as a result, only 4 of the 7 core races are
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actually playable, with nearly all of the legacy core races being playable. This setting also adds or reskins certain races.
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# Playable Races
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- Aasimar
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- Android
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- Android
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- Dwarf
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- Elf
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- Endiffian *(Reskinned to Shiftling)*†
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- Ganzi
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- Half-Elf
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- Half-Orc
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- Human
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- Ifrit
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- Ikesht†
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- Kayal
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- Kitsune∗
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- Kobold
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- Orc
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- Oread
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- Prismeni†
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- Reptoid∗
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- Sylph
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- Tiefling
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- Undine
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- Vesk
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- Vesk†
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- Vlaka
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- Ysoki
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∗ = Play with caution
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† = Significantly altered lore.
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**See:** [races.html](races.html)
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# Initial Plot
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> You will be starting on Moonbase 1, dubbed *Crisey* by the locals. Due to reasons outside of your control, you have somehow found
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> yourself stranded on the moon, and wish to get off of it. The moon is a dangerous place, full of sin, debauchery and crime, ruled
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> over by a belligerent, constantly-bickering & loosely-connected oligarchy that has a habit of vying for eachother's territory, who
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> are known to them as the "Barons". True to the old tradition, you've all found eachother sitting at the same table
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> in a local pub, and are starting to talk about how you've all fallen on hard times.
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yourself stranded on the moon, and wish to get off of it. The moon is a dangerous place, full of sin, debauchery and crime, ruled
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over by a belligerent, constantly-bickering & loosely-connected oligarchy that has a habit of vying for eachother's territory, who
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are known to them as the "Barons". True to the old tradition, you've all found eachother sitting at the same table
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in a local pub, and are starting to talk about how you've all fallen on hard times.
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