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<span style="text-decoration:underline">見ぬが花:人類がファンタジーに陥りかけている宇宙</span>
<span class="b u">見ぬが花:人類がファンタジーに陥りかけている宇宙</span>
# Intro
> The year is 2721, Mankind has established colonies on the Moon and Mars, and plan to expand to other planets, as well. Hyperspace
> technology has been developed with the use of a newly discovered force called "Thauma", which allows seemingly magical effects that
> defy the laws of physics with minimal effort. Biological engineering and nanotechnology have evolved to the point where people can
> rewrite their DNA and appearances on the fly, and humans have evolved and genewarped into separate species over the last few centuries.
> Megacorperations and nations jostle for control of a new force and planetary territory, while something dark since awakened stirs
> from an ancient sleep in a realm beyond the stars.
This campaign takes place in the custom *Elysium's Edge* setting for Starfinder 1<sup>st</sup> edition, as this setting was initially kludged
around the mechanics and setting of Dungeons and Dragons 5<sup>th</sup> edition, a lot of concepts and races are heavily inspired, or are
directly taken from setting typical of that system, as a result, only 4 of the 7 core races are actually playable, with nearly all
of the legacy core races being playable. This setting also adds or reskins certain races
technology has been developed with the use of a newly discovered force called "Thauma", which allows seemingly magical effects that
defy the laws of physics with minimal effort. Biological engineering and nanotechnology have evolved to the point where people can
rewrite their DNA and appearances on the fly, and humans have evolved and genewarped into separate species over the last few centuries.
Megacorperations and nations jostle for control of a new force and planetary territory, while something ancient since awakened stirs
from an ancient sleep in a realm beyond the stars.
As this setting was initially kludged around the mechanics and setting of Dungeons and Dragons 5^th edition, a lot of concepts and
races are heavily inspired, or are directly taken from settings typical of that system, as a result, only 4 of the 7 core races are
actually playable, with nearly all of the legacy core races being playable. This setting also adds or reskins certain races.
# Playable Races
- Aasimar
- Android
- Android
- Dwarf
- Elf
- Endiffian *(Reskinned to Shiftling)*&dagger;
- Ganzi
- Half-Elf
- Half-Orc
- Human
- Ifrit
- Ikesht&dagger;
- Kayal
- Kitsune&lowast;
- Kobold
- Orc
- Oread
- Prismeni&dagger;
- Reptoid&lowast;
- Sylph
- Tiefling
- Undine
- Vesk
- Vesk&dagger;
- Vlaka
- Ysoki
&lowast; = Play with caution
&dagger; = Significantly altered lore.
**See:** [races.html](races.html)
# Initial Plot
> You will be starting on Moonbase 1, dubbed *Crisey* by the locals. Due to reasons outside of your control, you have somehow found
> yourself stranded on the moon, and wish to get off of it. The moon is a dangerous place, full of sin, debauchery and crime, ruled
> over by a belligerent, constantly-bickering & loosely-connected oligarchy that has a habit of vying for eachother's territory, who
> are known to them as the "Barons". True to the old tradition, you've all found eachother sitting at the same table
> in a local pub, and are starting to talk about how you've all fallen on hard times.
yourself stranded on the moon, and wish to get off of it. The moon is a dangerous place, full of sin, debauchery and crime, ruled
over by a belligerent, constantly-bickering & loosely-connected oligarchy that has a habit of vying for eachother's territory, who
are known to them as the "Barons". True to the old tradition, you've all found eachother sitting at the same table
in a local pub, and are starting to talk about how you've all fallen on hard times.