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actions.js
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Moved fog cut ids to shortids
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2021-03-12 11:03:54 +11:00 |
babylon.js
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Added souce map analyzer and added tree shaking to Babylon to reduce bundle size
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2020-08-11 20:22:10 +10:00 |
blobToBuffer.js
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Changed thumbnail function to produce square images
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2021-02-19 09:13:25 +11:00 |
colors.js
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Updated black color
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2021-01-02 09:31:06 +11:00 |
dexie.js
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Add multi selection to tile grouping
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2021-05-25 15:47:52 +10:00 |
dice.js
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Added souce map analyzer and added tree shaking to Babylon to reduce bundle size
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2020-08-11 20:22:10 +10:00 |
diff.js
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Fixed bug with corrupted map state on token deletion
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2021-04-16 13:36:14 +10:00 |
drawing.js
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Add max points to fog bounding box
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2021-03-12 13:16:27 +11:00 |
FakeStorage.js
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Added fake storage shim for local and session storage
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2020-09-08 12:35:31 +10:00 |
grid.js
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Added distance calculation support for hex
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2021-02-11 10:06:06 +11:00 |
group.js
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Add multi selection to tile grouping
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2021-05-25 15:47:52 +10:00 |
image.js
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Move tokenState to work without backing token, add asset sync
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2021-04-23 17:10:10 +10:00 |
konva.js
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Fix warnings
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2021-02-12 00:38:36 +11:00 |
KonvaBridge.js
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Remove map preview sending and fix initial player map load
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2021-04-24 12:39:04 +10:00 |
logging.js
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Added logging and preview options to .env
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2020-12-03 12:29:33 +11:00 |
map.js
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Add sort to token and map tiles and refactor
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2021-05-09 12:04:31 +10:00 |
monsters.js
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Removed video and added text
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2020-03-26 12:24:52 +11:00 |
Settings.js
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Updated comment on Settings class
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2020-11-03 16:17:35 +11:00 |
shared.js
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Add hex support to useGridSnapping
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2021-02-07 11:16:36 +11:00 |
Size.js
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Added shared grid context and moved away from calling useContext directly
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2021-02-06 13:32:38 +11:00 |
timer.js
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Change the timer data structure to fix network bugs and refactored shared timer functions
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2020-08-05 12:01:54 +10:00 |
token.js
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Add sort to token and map tiles and refactor
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2021-05-09 12:04:31 +10:00 |
Vector2.js
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Move to new fog snapping with guides and vertex snapping
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2021-02-11 19:57:34 +11:00 |
Vector3.js
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Move grid snapping to hook and added math for hex snapping
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2021-02-06 19:29:24 +11:00 |