Detect isSafari to disable antialias on dice
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@ -20,6 +20,7 @@ import usePreventTouch from "../../hooks/usePreventTouch";
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import ErrorBanner from "../banner/ErrorBanner";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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import { isSafari } from "../../helpers/shared";
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const diceThrowSpeed = 2;
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@ -57,15 +58,14 @@ function DiceInteraction({
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}
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try {
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const engine = new Engine(canvas, true, {
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// iOS 15.4 introduced a bug - animation trails ar visible on dice in Safari. Have to disable antialiasing on Safari
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// https://forum.babylonjs.com/t/render-loop-issue-on-iphone-11-unwanted-animation-trails/29742
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const engine = new Engine(canvas, !isSafari, {
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preserveDrawingBuffer: true,
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stencil: true,
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// Prevent XR from loading as Safari 15 crashes with this enabled
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// TODO: Remove when https://github.com/BabylonJS/Babylon.js/pull/11121/files released
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xrCompatible: false,
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// iOS 15.4.1 introduced a bug - animation trails on dice
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// https://forum.babylonjs.com/t/render-loop-issue-on-iphone-11-unwanted-animation-trails/29742
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antialias: false
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xrCompatible: false
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});
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const scene = new Scene(engine);
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scene.clearColor = new Color4(0, 0, 0, 0);
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@ -86,6 +86,8 @@ export function groupBy(array: Record<PropertyKey, any>[], key: string) {
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export const isMacLike = /(Mac|iPhone|iPod|iPad)/i.test(navigator.platform);
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export const isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
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export function shuffle<Type>(array: Type[]) {
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let temp = [...array];
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var currentIndex = temp.length,
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