Update 1.9.0 release notes

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Mitchell McCaffrey 2021-06-20 15:53:00 +10:00
parent 43d3a4cc02
commit b987c3557c

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@ -6,7 +6,7 @@ This release focuses on improving the workflow for managing assets as well as in
All assets (tokens and maps) now offer a lot more flexibility for organisation with a new drag and drop interface for rearrangement, grouping and adding to a game.
To access these features simply long press on any asset you have selected. You can then drag to the edge of another asset to re-order the element, drag over another asset to create a new group or drag out of the select screen to add that asset to the game.
To access these features with mouse and keyboard simply drag any asset you have selected or with touch devices tap and hold to pickup the assets. You can then drag to the edge of another asset to re-order the element, drag over another asset to create a new group or drag out of the select screen to add that asset to the game.
With this feature we now also support the ability to drag and drop images from your computer directly into a game without the need to first add the asset into the appropriate asset import screen. To use this you can simply drag an image file into a game. Two new import boxes will then be shown where you can drag the images into the top box to import them as a map or the bottom box to import them as a token. When importing a single map this way the game will automatically switch to show this map in the shared scene. When importing tokens this way they will automatically be placed onto a shared map if one is shown.
@ -36,6 +36,7 @@ While in edit mode we now render fog much more efficiently. In testing we have s
- The progress loading bar will now pool consecutive assets together to avoid showing each asset separately.
- All default maps and tokens are now fully customisable. This includes adjusting settings, import/export and even deleting.
- Removed grid from default map images to allow changing grid size and type.
- Modals have a new transition animation to match the new group UI.
- Cursors now better represent drag and drop actions.
- Tokens in the select token screen now show an indicator for whether they are hidden in the sidebar.
@ -43,3 +44,10 @@ While in edit mode we now render fog much more efficiently. In testing we have s
- Fixed a bug with the fog brush tool not working properly on maps with smaller grid sizes.
- Added better file type handling for image import screens with more informative error notifications.
- Fixed a bug with vehicle tokens not picking up tokens hidden outside of view.
- Added a notification for when using the cut fog tool on places with no fog.
- Added the ability for the notes text input area to automatically resize to show more lines of text.
- Updated the light theme to be more readable in some cases.
- Added the ability to specify token sizes in input files by using width x height syntax.
- Updated measure tool to snap to grid cell centers to prevent issues with measuring diagonals.
- Updated measure tool euclidean option to use pixel coordinates to be more precise.
- Fixed a bug with note and label kerning on Firefox for Windows.