Fix bug with player joining
This commit is contained in:
parent
064ccbf65f
commit
b372e4504d
@ -74,12 +74,18 @@ export function PlayerProvider({ session, children }) {
|
||||
setPlayerState({ ...playerState, sessionId: session.id });
|
||||
}
|
||||
|
||||
session.on("connected", handleSocketConnect);
|
||||
function handleSocketStatus(status) {
|
||||
if (status === "joined") {
|
||||
setPlayerState({ ...playerState, sessionId: session.id });
|
||||
}
|
||||
}
|
||||
|
||||
session.on("status", handleSocketStatus);
|
||||
session.socket?.on("connect", handleSocketConnect);
|
||||
session.socket?.on("reconnect", handleSocketConnect);
|
||||
|
||||
return () => {
|
||||
session.off("connected", handleSocketConnect);
|
||||
session.off("status", handleSocketStatus);
|
||||
session.socket?.off("connect", handleSocketConnect);
|
||||
session.socket?.off("reconnect", handleSocketConnect);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user