Added fog edge snapping

This commit is contained in:
Mitchell McCaffrey 2020-04-28 17:04:31 +10:00
parent c73b099567
commit b34a7df443
3 changed files with 200 additions and 14 deletions

View File

@ -1,14 +1,15 @@
import React, { useRef, useEffect, useState } from "react";
import simplify from "simplify-js";
import shortid from "shortid";
import { compare as comparePoints } from "../../helpers/vector2";
import {
getBrushPositionForTool,
getDefaultShapeData,
getUpdatedShapeData,
getStrokeSize,
isShapeHovered,
drawShape,
simplifyPoints,
} from "../../helpers/drawing";
function MapDrawing({
@ -24,11 +25,15 @@ function MapDrawing({
const canvasRef = useRef();
const containerRef = useRef();
// const [brushPoints, setBrushPoints] = useState([]);
const [isDrawing, setIsDrawing] = useState(false);
const [drawingShape, setDrawingShape] = useState(null);
const [pointerPosition, setPointerPosition] = useState({ x: -1, y: -1 });
const shouldHover =
selectedTool === "erase" ||
(selectedTool === "fog" &&
(toolSettings.type === "toggle" || toolSettings.type === "remove"));
// Reset pointer position when tool changes
useEffect(() => {
setPointerPosition({ x: -1, y: -1 });
@ -57,13 +62,12 @@ function MapDrawing({
const brushPosition = getBrushPositionForTool(
position,
selectedTool,
toolSettings,
gridSize,
shapes
);
const commonShapeData = {
id: shortid.generate(),
color: toolSettings && toolSettings.color,
blend: toolSettings && toolSettings.useBlending,
};
if (selectedTool === "brush") {
setDrawingShape({
@ -71,6 +75,8 @@ function MapDrawing({
pathType: toolSettings.type,
data: { points: [brushPosition] },
strokeWidth: toolSettings.type === "stroke" ? 1 : 0,
color: toolSettings && toolSettings.color,
blend: toolSettings && toolSettings.useBlending,
...commonShapeData,
});
} else if (selectedTool === "shape") {
@ -79,6 +85,17 @@ function MapDrawing({
shapeType: toolSettings.type,
data: getDefaultShapeData(toolSettings.type, brushPosition),
strokeWidth: 0,
color: toolSettings && toolSettings.color,
blend: toolSettings && toolSettings.useBlending,
...commonShapeData,
});
} else if (selectedTool === "fog" && toolSettings.type === "add") {
setDrawingShape({
type: "fog",
data: { points: [brushPosition] },
strokeWidth: 0.1,
color: "black",
blend: true, // Blend while drawing
...commonShapeData,
});
}
@ -90,7 +107,8 @@ function MapDrawing({
}
const pointer = event.touches ? event.touches[0] : event;
const position = getRelativePointerPosition(pointer);
if (selectedTool === "erase") {
// Set pointer position every frame for erase tool and fog
if (shouldHover) {
setPointerPosition(position);
}
if (isDrawing) {
@ -98,18 +116,25 @@ function MapDrawing({
const brushPosition = getBrushPositionForTool(
position,
selectedTool,
toolSettings,
gridSize,
shapes
);
if (selectedTool === "brush") {
setDrawingShape((prevShape) => {
const prevPoints = prevShape.data.points;
if (prevPoints[prevPoints.length - 1] === brushPosition) {
return prevPoints;
if (
comparePoints(
prevPoints[prevPoints.length - 1],
brushPosition,
0.001
)
) {
return prevShape;
}
const simplified = simplify(
const simplified = simplifyPoints(
[...prevPoints, brushPosition],
getStrokeSize(drawingShape.strokeWidth, gridSize, 1, 1) * 0.1
gridSize
);
return {
...prevShape,
@ -125,6 +150,23 @@ function MapDrawing({
brushPosition
),
}));
} else if (selectedTool === "fog" && toolSettings.type === "add") {
setDrawingShape((prevShape) => {
const prevPoints = prevShape.data.points;
if (
comparePoints(
prevPoints[prevPoints.length - 1],
brushPosition,
0.001
)
) {
return prevShape;
}
return {
...prevShape,
data: { points: [...prevPoints, brushPosition] },
};
});
}
}
}
@ -140,6 +182,15 @@ function MapDrawing({
}
} else if (selectedTool === "shape") {
onShapeAdd(drawingShape);
} else if (selectedTool === "fog" && toolSettings.type === "add") {
if (drawingShape.data.points.length > 1) {
const shape = {
...drawingShape,
data: { points: simplifyPoints(drawingShape.data.points, gridSize) },
blend: false,
};
onShapeAdd(shape);
}
}
setDrawingShape(null);
@ -181,13 +232,22 @@ function MapDrawing({
context.clearRect(0, 0, width, height);
let hoveredShape = null;
for (let shape of shapes) {
// Detect hover
if (selectedTool === "erase") {
if (shouldHover) {
if (isShapeHovered(shape, context, pointerPosition, width, height)) {
hoveredShape = shape;
}
}
drawShape(shape, context, gridSize, width, height);
if (selectedTool === "fog") {
drawShape(
{ ...shape, blend: true },
context,
gridSize,
width,
height
);
} else {
drawShape(shape, context, gridSize, width, height);
}
}
if (drawingShape) {
drawShape(drawingShape, context, gridSize, width, height);

View File

@ -1,9 +1,17 @@
import simplify from "simplify-js";
import * as Vector2 from "./vector2";
import { toDegrees } from "./shared";
import colors from "./colors";
const snappingThreshold = 1 / 5;
export function getBrushPositionForTool(brushPosition, tool, gridSize, shapes) {
export function getBrushPositionForTool(
brushPosition,
tool,
toolSettings,
gridSize,
shapes
) {
let position = brushPosition;
if (tool === "shape") {
const snapped = Vector2.roundTo(position, gridSize);
@ -13,6 +21,40 @@ export function getBrushPositionForTool(brushPosition, tool, gridSize, shapes) {
position = snapped;
}
}
if (tool === "fog" && toolSettings.type === "add") {
if (toolSettings.useGridSnapping) {
position = Vector2.roundTo(position, gridSize);
}
if (toolSettings.useEdgeSnapping) {
const minGrid = Vector2.min(gridSize);
let closestDistance = Number.MAX_VALUE;
let closestPosition = position;
// Find the closest point on all fog shapes
for (let shape of shapes) {
if (shape.type === "fog") {
const points = shape.data.points;
const isInShape = Vector2.pointInPolygon(position, points);
// Find the closest point to each line of the shape
for (let i = 0; i < points.length; i++) {
const a = points[i];
// Wrap around points to the start to account for closed shape
const b = points[(i + 1) % points.length];
const distanceToLine = Vector2.distanceToLine(position, a, b);
const isCloseToShape = distanceToLine < minGrid * snappingThreshold;
if (
(isInShape || isCloseToShape) &&
distanceToLine < closestDistance
) {
closestPosition = Vector2.closestPointOnLine(position, a, b);
closestDistance = distanceToLine;
}
}
}
}
position = closestPosition;
}
}
return position;
}
@ -86,6 +128,7 @@ export function getStrokeSize(multiplier, gridSize, canvasWidth, canvasHeight) {
export function shapeHasFill(shape) {
return (
shape.type === "fog" ||
shape.type === "shape" ||
(shape.type === "path" && shape.pathType === "fill")
);
@ -169,6 +212,17 @@ export function triangleToPath(points, canvasWidth, canvasHeight) {
return path;
}
export function fogToPath(points, canvasWidth, canvasHeight) {
const path = new Path2D();
path.moveTo(points[0].x * canvasWidth, points[0].y * canvasHeight);
for (let point of points.slice(1)) {
path.lineTo(point.x * canvasWidth, point.y * canvasHeight);
}
path.closePath();
return path;
}
export function shapeToPath(shape, canvasWidth, canvasHeight) {
const data = shape.data;
if (shape.type === "path") {
@ -199,6 +253,8 @@ export function shapeToPath(shape, canvasWidth, canvasHeight) {
} else if (shape.shapeType === "triangle") {
return triangleToPath(data.points, canvasWidth, canvasHeight);
}
} else if (shape.type === "fog") {
return fogToPath(shape.data.points, canvasWidth, canvasHeight);
}
}
@ -247,3 +303,8 @@ export function drawShape(shape, context, gridSize, canvasWidth, canvasHeight) {
context.fill(path);
}
}
const defaultSimplifySize = 1 / 100;
export function simplifyPoints(points, gridSize) {
return simplify(points, Vector2.min(gridSize) * defaultSimplifySize);
}

View File

@ -77,3 +77,68 @@ export function roundTo(p, to) {
y: roundToNumber(p.y, to.y),
};
}
// https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d
export function distanceToLine(p, a, b) {
const pa = subtract(p, a);
const ba = subtract(b, a);
const h = Math.min(Math.max(dot(pa, ba) / dot(ba, ba), 0), 1);
return length(subtract(pa, multiply(ba, h)));
}
export function closestPointOnLine(p, a, b) {
const pa = subtract(p, a);
const ba = subtract(b, a);
const h = dot(pa, ba) / lengthSquared(ba);
return add(a, multiply(ba, h));
}
export function getBounds(points) {
let minX = Number.MAX_VALUE;
let maxX = Number.MIN_VALUE;
let minY = Number.MAX_VALUE;
let maxY = Number.MIN_VALUE;
for (let point of points) {
minX = point.x < minX ? point.x : minX;
maxX = point.x > maxX ? point.x : maxX;
minY = point.y < minY ? point.y : minY;
maxY = point.y > maxY ? point.y : maxY;
}
return { minX, maxX, minY, maxY };
}
// Check bounds then use ray casting algorithm
// https://en.wikipedia.org/wiki/Point_in_polygon#Ray_casting_algorithm
// https://stackoverflow.com/questions/217578/how-can-i-determine-whether-a-2d-point-is-within-a-polygon/2922778
export function pointInPolygon(p, points) {
const { minX, maxX, minY, maxY } = getBounds(points);
if (p.x < minX || p.x > maxX || p.y < minY || p.y > maxY) {
return false;
}
let isInside = false;
for (let i = 0, j = points.length - 1; i < points.length; j = i++) {
const a = points[i].y > p.y;
const b = points[j].y > p.y;
if (
a !== b &&
p.x <
((points[j].x - points[i].x) * (p.y - points[i].y)) /
(points[j].y - points[i].y) +
points[i].x
) {
isInside = !isInside;
}
}
return isInside;
}
/**
* Returns true if a the distance between a and b is under threshold
* @param {Vector2} a
* @param {Vector2} b
* @param {number} threshold
*/
export function compare(a, b, threshold) {
return lengthSquared(subtract(a, b)) < threshold * threshold;
}