Fixed grammar and spelling for all docs

This commit is contained in:
Mitchell McCaffrey 2020-08-12 10:08:18 +10:00
parent a2e7f75882
commit b184f5798c
11 changed files with 19 additions and 19 deletions

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### Database is disabled.
Owlbear Rodeo uses a local database to store saved data. If you are seeing a database is disabled message this usually means you have data storage disabled. The most common occurances of this is if you are using Private Browsing modes or in Firefox have the Never Remember History option enabled. The site will still function in these cases however all data will be lost when the page closes or reloads.
Owlbear Rodeo uses a local database to store saved data. If you are seeing a database is disabled message this usually means you have data storage disabled. The most common occurrences of this is if you are using Private Browsing modes or in Firefox have the Never Remember History option enabled. The site will still function in these cases however all data will be lost when the page closes or reloads.

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While using Owlbear Rodeo you can share your computers audio to other party memebers.
While using Owlbear Rodeo you can share your computer's audio to other party members.
To accomplish this Owlbear Rodeo uses the audio portion of a browsers screen share support. This means that sharing audio relies on a browser that supports this functionality (currently this is Google Chrome and the new Microsoft Edge). What kind of audio you can share depends on the operating system you are using. Currently Google Chrome on Windows allows you to share the audio of any tab or an entire screen while on MacOS you can only share the audio of a tab. The limited support is why this feature is marked as experimental.
`Note: Even though sharing audio requires a supported browser, receiving audio works on all browsers`
To use audio sharing click the Start Radio Stream button in the bottom left to open the Radio Screen then click Start Radio. The browser will then ask to share your screen, click on the Chrome Tab option and select your tab. Insure to select the Share Audio Checkbox and finally click Share.
To use audio sharing click the Start Radio Stream button in the bottom left to open the Radio Screen then click Start Radio. The browser will then ask to share your screen, click on the Chrome Tab option and select your tab. Ensure to select the Share Audio Checkbox and finally click Share.
![Sharing Audio](sharingAudio)

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@ -20,7 +20,7 @@ To do this open the Map Select Screen and then either click the Add Map button i
Once a custom map has been added you must configure the size of the map.
To do this there is the Column and Row properties. Columns represents how many grid cells your map has in the horizontal direction while Rows represents the amount of cells in the vertical direction.
To do this there are the Column and Row properties. Columns represent how many grid cells your map has in the horizontal direction while Rows represents the amount of cells in the vertical direction.
`Tip: Owlbear Rodeo can automatically fill the Column and Row properties for you if you include them in the file name of the uploaded map. E.g. River [10x15] will create a map named River with 10 columns and 15 rows`
@ -37,7 +37,7 @@ A brief summary of these settings is listed below.
- Name: The name of the map shown in the Map Select Screen.
- Grid Type: Change the type of grid to use for the map. Currently only the Square type is supported however Hex will be added in a future release.
- Show Grid: When enabled Owlbear Rodeo will draw a grid on top of your map, this is useful if a custom map you have uploaded does't include a grid.
- Show Grid: When enabled Owlbear Rodeo will draw a grid on top of your map, this is useful if a custom map you have uploaded doesn't include a grid.
- Snap to Grid: When enabled tokens, drawing, fog and measurements will attempt to snap to the grid.
- Quality: When uploading a map Owlbear Rodeo will automatically generate various quality options, selecting a lower quality may help speed up map sending in resource constrained environments.
- Allow others to edit: These properties control what other party members can edit when viewing your map.

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@ -29,12 +29,12 @@ To share dice rolls with other party members you can click the Share Dice Rolls
## Styling Your Dice
Owlbear Rodeo has a bunch of varying dice styles to choose from.
To change your dice style click Select Dice Style button in the top left of the dice tray.
To change your dice style click the Select Dice Style button in the top left of the dice tray.
![Dice Styles](diceStyles)
## Expanding Your Dice Tray
The dice tray comes in two different sizes to change the size click the Expand Dice Tray button in the top right of the dice tray.
The dice tray comes in two different sizes. To change the size click the Expand Dice Tray button in the top right of the dice tray.
![Dice Tray Size](diceTraySize)

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@ -41,13 +41,13 @@ Once a token has been uploaded you can adjust the default size that is used when
`Note: The size input for a non-square image represents the number of grid cells a token takes up on the horizontal axis. The number of cells in the vertical axis is determined by the aspect ratio of the uploaded image.`
`Tip: Owlbear Rodeo has full transparancy support for tokens. This means that players can only interact with visible parts of a token so feel free to upload creatures that might have large extended areas like wings.`
`Tip: Owlbear Rodeo has full transparency support for tokens. This means that players can only interact with visible parts of a token so feel free to upload creatures that might have large extended areas like wings.`
## Custom Tokens (Advanced)
When uploading a custom token there are a couple of more advanced options that may come in handy.
To get access to these settings select the desired token in the Edit Token Screen and click the Show More Button under the Deafult Size Input.
To get access to these settings select the desired token in the Edit Token Screen and click the Show More Button under the Default Size Input.
![Custom Tokens Advanced](customTokensAdvanced)

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### Saved Maps
Added the ability to load and save multiple maps also added a selection of default maps.
The map upload modal now shows a grid of maps at first this will be the new set of default maps (Blank, Grass, Sand, Stone, Water and Wood) but when you add your own they will show here as well.
The map upload modal now shows a grid of maps. At first this will be the new set of default maps (Blank, Grass, Sand, Stone, Water and Wood) but when you add your own they will show here as well.
### Edit Permissions
@ -26,7 +26,7 @@ First fog and drawing have been separated into three tools. The first is the fog
The second tool is a new brush tool. The main update to this tool is a new line only drawing option which is good for making plans or annotations. The auto-shape detection has been removed in favour of the third tool.
The third tool is a new shape tool, hopefully this should be more precise then the auto-shape option from v1.1. Rectangles, circles and triangles can be created by selecting a point and dragging outwards to create the required shape. While drawing shapes they will snap to the grid to make it easier draw area of effect spells.
The third tool is a new shape tool, hopefully this should be more precise then the auto-shape option from v1.1. Rectangles, circles and triangles can be created by selecting a point and dragging outwards to create the required shape. While drawing shapes they will snap to the grid to make it easier to draw area of effect spells.
## Minor Changes

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@ -11,7 +11,7 @@ Added a physically simulated dice tray and dice with a bunch of features.
- Automatic dice total and roll breakdown.
- Physically based rendering for beautiful metal, plastic, glass, wood and stone dice.
- Two dice tray sizes, a small one for rolling while still seeing the map or a large one for when you have a lot of dice to roll.
- Intelligent renderering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive.
- Intelligent rendering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive.
### Custom and New Default Tokens

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## Minor Changes
- Fixed a bug where tokens that were placed on the map then removed from the token select screen could no longer be deleted from the map.
- Fixed a bug where fog drawing couldn't be undone if there the last fog shape was deleted.
- Fixed a bug where fog drawing couldn't be undone if the last fog shape was deleted.
- Added the ability to add multiple new maps or tokens at the same time.
- Added a Show Grid option for maps that will overlay a grid on the map. This can be useful for when you have a map with no grid or you want to verify your current grid settings.
- Added the ability to erase multiple shapes at a time by dragging over a shape with the eraser tool. This works for fog erase and toggle as well.

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## Minor Changes
- Fixed a bug that would cause the game to crash when a player would lose internet connection.
- Added an automatic reconnection feature for when internet connection is lost. This should also help when players put the site into the background and try and return to the game later.
- Added an automatic reconnection feature for when internet connection is lost. This should also help when players put the site into the background and try to return to the game later.
[Reddit](https://www.reddit.com/r/OwlbearRodeo/comments/ha301n/beta_v133_release_bug_fix_and_auto_reconnect/)
[Twitter](https://twitter.com/OwlbearRodeo/status/1272868031014727680?s=20)

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@ -13,7 +13,7 @@ The fog tool now has more options for supporting different interaction paradigms
A new measure tool has been added to allow you to easily find out how far areas of the map are from one another. This tool has three options for calculating distance.
- Grid Distance (default) or Chebyshev distance, this is the distance on a grid and is the metric use in D&D.
- Grid Distance (default) or Chebyshev distance, this is the distance on a grid and is the metric used in D&D.
- Line Distance or Euclidean distance is the actual distance between the two points of the measure tool.
- City Block Distance or Manhattan distance is the distance when only travelling in the horizontal or vertical directions.
@ -60,12 +60,12 @@ When interacting with the map we now support keyboard shortcuts for quickly swit
## Minor Changes
- The brush tool, shape tool and erase tool have been combined in to one drawing tool. Having these tools combined should hopefully make the drawing experience a little simpler.
- Added a new line tool that will allow you to draw staight lines.
- The brush tool, shape tool and erase tool have been combined into one drawing tool. Having these tools combined should hopefully make the drawing experience a little simpler.
- Added a new line tool that will allow you to draw straight lines.
- Fixed performance regression for drawing tools that was introduced in v1.3.0.
- Fixed performance issues when editing map and token settings.
- Added a notification for when a user can connect to the server but not to other party members.
- Fixed a bug that lead to a token getting stuck to the cursor when moving.
- Fixed a bug that led to a token getting stuck to the cursor when moving.
- Added a new loading indicator showing the progress of map and tokens when downloading them from other party members.
- Fixed a bug that stopped the undo and redo buttons for fog editing being synced to other party members.

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@ -9,7 +9,7 @@ A lot of the underlying network code was changed to support this so there may st
Along with this there are a few bug fixes and small enhancements as well:
- Fixed a bug that caused the drawing tools to dissapear on smaller screens when changing tools.
- Fixed a bug that caused the drawing tools to disappear on smaller screens when changing tools.
- Fixed keyboard shortcuts not working when interacting with elements other than the map.
- Added a volume slider for audio sharing on platforms that support controlling audio.
- Added a better function for determining which tokens are sitting on a token with the Vehicle / Mount option set.