Merge pull request #11 from mitchemmc/feature/disconnect-detection
v1.3.3
This commit is contained in:
commit
97dfc9f673
@ -1,6 +1,6 @@
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{
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"name": "owlbear-rodeo",
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"version": "1.3.2",
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"version": "1.3.3",
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"private": true,
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"dependencies": {
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"@msgpack/msgpack": "^1.12.1",
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@ -2,7 +2,7 @@ import React from "react";
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import Modal from "react-modal";
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import { useThemeUI, Close } from "theme-ui";
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function Banner({ isOpen, onRequestClose, children }) {
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function Banner({ isOpen, onRequestClose, children, allowClose }) {
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const { theme } = useThemeUI();
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return (
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@ -15,7 +15,7 @@ function Banner({ isOpen, onRequestClose, children }) {
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backgroundColor: theme.colors.highlight,
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top: "initial",
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left: "50%",
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right: 0,
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right: "initial",
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// Offset for iOS safe zone
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bottom: "env(safe-area-inset-bottom)",
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border: "none",
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@ -28,13 +28,19 @@ function Banner({ isOpen, onRequestClose, children }) {
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}}
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>
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{children}
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<Close
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m={0}
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sx={{ position: "absolute", top: "4px", right: 0 }}
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onClick={onRequestClose}
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/>
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{allowClose && (
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<Close
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m={0}
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sx={{ position: "absolute", top: "4px", right: 0 }}
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onClick={onRequestClose}
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/>
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)}
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</Modal>
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);
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}
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Banner.defaultProps = {
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allowClose: true,
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};
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export default Banner;
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8
src/docs/releaseNotes/v1.3.3.md
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8
src/docs/releaseNotes/v1.3.3.md
Normal file
@ -0,0 +1,8 @@
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# v1.3.3
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## Minor Changes
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- Fixed a bug that would cause the game to crash when a player would lose internet connection.
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- Added an automatic reconnection feature for when internet connection is lost. This should also help when players put the site into the background and try and return to the game later.
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[Reddit]()
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@ -1,4 +1,4 @@
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import { useEffect, useState, useContext } from "react";
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import { useEffect, useState, useContext, useCallback } from "react";
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import io from "socket.io-client";
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import { omit } from "../helpers/shared";
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@ -19,17 +19,24 @@ function useSession(
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) {
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const { password, setAuthenticationStatus } = useContext(AuthContext);
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const [iceServers, setIceServers] = useState([]);
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const [connected, setConnected] = useState(false);
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useEffect(() => {
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async function joinParty() {
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const joinParty = useCallback(async () => {
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try {
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const response = await fetch(process.env.REACT_APP_ICE_SERVERS_URL);
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const data = await response.json();
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setIceServers(data.iceServers);
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socket.emit("join party", partyId, password);
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} catch (e) {
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console.error("Unable to join party:", e.message);
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setConnected(false);
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}
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joinParty();
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}, [partyId, password]);
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useEffect(() => {
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joinParty();
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}, [partyId, password, joinParty]);
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const [peers, setPeers] = useState({});
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// Signal connected peers of a closure on refresh
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@ -78,6 +85,8 @@ function useSession(
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function handleClose() {
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onPeerDisconnected && onPeerDisconnected(peer);
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peer.connection.destroy();
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setPeers((prevPeers) => omit(prevPeers, [peer.id]));
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}
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function handleError(error) {
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@ -153,8 +162,8 @@ function useSession(
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function handlePartyMemberLeft(id) {
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if (id in peers) {
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peers[id].connection.destroy();
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setPeers((prevPeers) => omit(prevPeers, [id]));
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}
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setPeers((prevPeers) => omit(prevPeers, [id]));
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}
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function handleJoinedParty(otherIds) {
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@ -164,6 +173,7 @@ function useSession(
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addPeer(id, true, sync);
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}
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setAuthenticationStatus("authenticated");
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setConnected(true);
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}
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function handleSignal(data) {
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@ -177,21 +187,36 @@ function useSession(
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setAuthenticationStatus("unauthenticated");
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}
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function handleSocketDisconnect() {
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setConnected(false);
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}
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function handleSocketReconnect() {
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setConnected(true);
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joinParty();
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}
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socket.on("disconnect", handleSocketDisconnect);
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socket.on("reconnect", handleSocketReconnect);
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socket.on("party member joined", handlePartyMemberJoined);
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socket.on("party member left", handlePartyMemberLeft);
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socket.on("joined party", handleJoinedParty);
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socket.on("signal", handleSignal);
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socket.on("auth error", handleAuthError);
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return () => {
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socket.removeListener("party member joined", handlePartyMemberJoined);
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socket.removeListener("party member left", handlePartyMemberLeft);
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socket.removeListener("joined party", handleJoinedParty);
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socket.removeListener("signal", handleSignal);
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socket.removeListener("auth error", handleAuthError);
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};
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}, [peers, setAuthenticationStatus, iceServers]);
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socket.off("disconnect", handleSocketDisconnect);
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socket.off("reconnect", handleSocketReconnect);
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return { peers, socket };
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socket.off("party member joined", handlePartyMemberJoined);
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socket.off("party member left", handlePartyMemberLeft);
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socket.off("joined party", handleJoinedParty);
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socket.off("signal", handleSignal);
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socket.off("auth error", handleAuthError);
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};
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}, [peers, setAuthenticationStatus, iceServers, joinParty]);
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return { peers, socket, connected };
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}
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export default useSession;
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@ -35,7 +35,7 @@ function Game() {
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);
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const { assetLoadStart, assetLoadFinish } = useContext(MapLoadingContext);
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const { peers, socket } = useSession(
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const { peers, socket, connected } = useSession(
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gameId,
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handlePeerConnected,
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handlePeerDisconnected,
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@ -421,18 +421,6 @@ function Game() {
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const [peerError, setPeerError] = useState(null);
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function handlePeerError({ error, peer }) {
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console.error(error.code);
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if (
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error.code === "ERR_ICE_CONNECTION_FAILURE" ||
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error.code === "ERR_CONNECTION_FAILURE"
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) {
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setPeerError(
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`${
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peer.id === socket.id
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? ""
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: `(${partyNicknames[peer.id] || "Unknown"})`
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} Connection failure`
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);
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}
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if (error.code === "ERR_WEBRTC_SUPPORT") {
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setPeerError("WebRTC not supported");
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}
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@ -558,6 +546,17 @@ function Game() {
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</Text>
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</Box>
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</Banner>
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<Banner
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isOpen={!connected && authenticationStatus === "authenticated"}
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onRequestClose={() => {}}
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allowClose={false}
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>
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<Box p={1}>
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<Text as="p" variant="body2">
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Disconnected. Attempting to reconnect...
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</Text>
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</Box>
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</Banner>
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<AuthModal isOpen={authenticationStatus === "unauthenticated"} />
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{authenticationStatus === "unknown" && <LoadingOverlay />}
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</MapStageProvider>
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@ -51,7 +51,7 @@ function Home() {
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Join Game
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</Button>
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<Text variant="caption" as="p" sx={{ textAlign: "center" }}>
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Beta v1.3.2
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Beta v1.3.3
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</Text>
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<Button
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m={2}
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@ -11,6 +11,7 @@ const v121 = raw("../docs/releaseNotes/v1.2.1.md");
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const v130 = raw("../docs/releaseNotes/v1.3.0.md");
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const v131 = raw("../docs/releaseNotes/v1.3.1.md");
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const v132 = raw("../docs/releaseNotes/v1.3.2.md");
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const v133 = raw("../docs/releaseNotes/v1.3.3.md");
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function ReleaseNotes() {
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return (
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@ -33,6 +34,9 @@ function ReleaseNotes() {
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<Text mb={2} variant="heading" as="h1" sx={{ fontSize: 5 }}>
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Release Notes
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</Text>
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<div id="v133">
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<Markdown source={v133} />
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</div>
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<div id="v132">
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<Markdown source={v132} />
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</div>
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