Refactored peer sync logic to use the data providers
This commit is contained in:
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0f5f90faa6
commit
887bce81d1
@ -54,10 +54,7 @@ export function MapDataProvider({ children }) {
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}
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async function loadMaps() {
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let storedMaps = await database
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.table("maps")
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.where({ owner: userId })
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.toArray();
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let storedMaps = await database.table("maps").toArray();
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const sortedMaps = storedMaps.sort((a, b) => b.created - a.created);
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const defaultMapsWithIds = await getDefaultMaps();
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const allMaps = [...sortedMaps, ...defaultMapsWithIds];
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@ -129,14 +126,37 @@ export function MapDataProvider({ children }) {
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});
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}
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async function putMap(map) {
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await database.table("maps").put(map);
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setMaps((prevMaps) => {
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const newMaps = [...prevMaps];
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const i = newMaps.findIndex((m) => m.id === map.id);
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if (i > -1) {
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newMaps[i] = { ...newMaps[i], ...map };
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} else {
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newMaps.unshift(map);
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}
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return newMaps;
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});
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}
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function getMap(mapId) {
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return maps.find((map) => map.id === mapId);
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}
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const ownedMaps = maps.filter((map) => map.owner === userId);
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const value = {
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maps,
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ownedMaps,
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mapStates,
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addMap,
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removeMap,
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resetMap,
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updateMap,
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updateMapState,
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putMap,
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getMap,
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};
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return (
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<MapDataContext.Provider value={value}>{children}</MapDataContext.Provider>
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@ -68,11 +68,21 @@ export function TokenDataProvider({ children }) {
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}
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async function putToken(token) {
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if (tokens.includes((t) => t.id === token.id)) {
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await updateToken(token.id, token);
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} else {
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await addToken(token);
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}
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await database.table("tokens").put(token);
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setTokens((prevTokens) => {
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const newTokens = [...prevTokens];
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const i = newTokens.findIndex((t) => t.id === token.id);
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if (i > -1) {
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newTokens[i] = { ...newTokens[i], ...token };
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} else {
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newTokens.unshift(token);
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}
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return newTokens;
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});
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}
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function getToken(tokenId) {
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return tokens.find((token) => token.id === tokenId);
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}
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const ownedTokens = tokens.filter((token) => token.owner === userId);
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@ -84,6 +94,7 @@ export function TokenDataProvider({ children }) {
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removeToken,
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updateToken,
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putToken,
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getToken,
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};
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return (
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@ -30,7 +30,7 @@ function SelectMapModal({
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}) {
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const { userId } = useContext(AuthContext);
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const {
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maps,
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ownedMaps,
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mapStates,
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addMap,
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removeMap,
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@ -44,7 +44,7 @@ function SelectMapModal({
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// The map selected in the modal
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const [selectedMapId, setSelectedMapId] = useState(null);
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const selectedMap = maps.find((map) => map.id === selectedMapId);
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const selectedMap = ownedMaps.find((map) => map.id === selectedMapId);
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const selectedMapState = mapStates.find(
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(state) => state.mapId === selectedMapId
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);
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@ -189,7 +189,7 @@ function SelectMapModal({
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Select or import a map
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</Label>
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<MapTiles
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maps={maps}
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maps={ownedMaps}
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onMapAdd={openImageDialog}
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onMapRemove={handleMapRemove}
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selectedMap={selectedMap}
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@ -18,9 +18,9 @@ import AuthModal from "../modals/AuthModal";
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import AuthContext from "../contexts/AuthContext";
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import DatabaseContext from "../contexts/DatabaseContext";
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import TokenDataContext from "../contexts/TokenDataContext";
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import MapDataContext from "../contexts/MapDataContext";
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function Game() {
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const { database } = useContext(DatabaseContext);
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const { id: gameId } = useParams();
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const { authenticationStatus, userId, nickname, setNickname } = useContext(
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AuthContext
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@ -40,55 +40,58 @@ function Game() {
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* Map state
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*/
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const [map, setMap] = useState(null);
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const [mapState, setMapState] = useState(null);
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const [currentMap, setCurrentMap] = useState(null);
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const [currentMapState, setCurrentMapState] = useState(null);
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const [mapLoading, setMapLoading] = useState(false);
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const canEditMapDrawing =
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map !== null &&
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mapState !== null &&
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(mapState.editFlags.includes("drawing") || map.owner === userId);
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currentMap !== null &&
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currentMapState !== null &&
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(currentMapState.editFlags.includes("drawing") ||
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currentMap.owner === userId);
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const canEditFogDrawing =
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map !== null &&
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mapState !== null &&
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(mapState.editFlags.includes("fog") || map.owner === userId);
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currentMap !== null &&
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currentMapState !== null &&
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(currentMapState.editFlags.includes("fog") || currentMap.owner === userId);
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const disabledMapTokens = {};
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// If we have a map and state and have the token permission disabled
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// and are not the map owner
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if (
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mapState !== null &&
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map !== null &&
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!mapState.editFlags.includes("tokens") &&
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map.owner !== userId
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currentMapState !== null &&
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currentMap !== null &&
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!currentMapState.editFlags.includes("tokens") &&
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currentMap.owner !== userId
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) {
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for (let token of Object.values(mapState.tokens)) {
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for (let token of Object.values(currentMapState.tokens)) {
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if (token.owner !== userId) {
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disabledMapTokens[token.id] = true;
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}
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}
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}
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const { database } = useContext(DatabaseContext);
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// Sync the map state to the database after 500ms of inactivity
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const debouncedMapState = useDebounce(mapState, 500);
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const debouncedMapState = useDebounce(currentMapState, 500);
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useEffect(() => {
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if (
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debouncedMapState &&
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debouncedMapState.mapId &&
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map &&
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map.owner === userId &&
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currentMap &&
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currentMap.owner === userId &&
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database
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) {
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// Update the database directly to avoid re-renders
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database
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.table("states")
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.update(debouncedMapState.mapId, debouncedMapState);
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}
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}, [map, debouncedMapState, userId, database]);
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}, [currentMap, debouncedMapState, userId, database]);
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function handleMapChange(newMap, newMapState) {
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setMapState(newMapState);
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setMap(newMap);
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setCurrentMapState(newMapState);
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setCurrentMap(newMap);
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for (let peer of Object.values(peers)) {
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// Clear the map so the new map state isn't shown on an old map
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peer.connection.send({ id: "map", data: null });
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@ -110,14 +113,14 @@ function Game() {
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}
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function handleMapStateChange(newMapState) {
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setMapState(newMapState);
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setCurrentMapState(newMapState);
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for (let peer of Object.values(peers)) {
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peer.connection.send({ id: "mapState", data: newMapState });
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}
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}
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function addMapDrawActions(actions, indexKey, actionsKey) {
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setMapState((prevMapState) => {
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setCurrentMapState((prevMapState) => {
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const newActions = [
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...prevMapState[actionsKey].slice(0, prevMapState[indexKey] + 1),
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...actions,
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@ -133,11 +136,11 @@ function Game() {
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function updateDrawActionIndex(change, indexKey, actionsKey, peerId) {
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const newIndex = Math.min(
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Math.max(mapState[indexKey] + change, -1),
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mapState[actionsKey].length - 1
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Math.max(currentMapState[indexKey] + change, -1),
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currentMapState[actionsKey].length - 1
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);
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setMapState((prevMapState) => ({
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setCurrentMapState((prevMapState) => ({
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...prevMapState,
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[indexKey]: newIndex,
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}));
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@ -206,10 +209,27 @@ function Game() {
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* Token state
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*/
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// Get all tokens from a token state and send it to a peer
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function sendTokensToPeer(peer, state) {
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let sentTokens = {};
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for (let tokenState of Object.values(state.tokens)) {
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if (
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tokenState.tokenType === "file" &&
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!(tokenState.tokenId in sentTokens)
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) {
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sentTokens[tokenState.tokenId] = true;
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const token = getToken(tokenState.tokenId);
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// Omit file from token peer will request file if needed
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const { file, ...rest } = token;
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peer.connection.send({ id: "token", data: rest });
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}
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}
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}
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async function handleMapTokenStateCreate(tokenState) {
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// If file type token send the token to the other peers
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if (tokenState.tokenType === "file") {
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const token = await database.table("tokens").get(tokenState.tokenId);
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const token = getToken(tokenState.tokenId);
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const { file, ...rest } = token;
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for (let peer of Object.values(peers)) {
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peer.connection.send({ id: "token", data: rest });
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@ -219,10 +239,10 @@ function Game() {
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}
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function handleMapTokenStateChange(tokenState) {
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if (mapState === null) {
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if (currentMapState === null) {
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return;
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}
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setMapState((prevMapState) => ({
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setCurrentMapState((prevMapState) => ({
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...prevMapState,
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tokens: {
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...prevMapState.tokens,
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@ -236,7 +256,7 @@ function Game() {
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}
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function handleMapTokenStateRemove(tokenState) {
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setMapState((prevMapState) => {
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setCurrentMapState((prevMapState) => {
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const { [tokenState.id]: old, ...rest } = prevMapState.tokens;
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return { ...prevMapState, tokens: rest };
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});
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@ -273,58 +293,37 @@ function Game() {
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* Peer handlers
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*/
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const { putToken } = useContext(TokenDataContext);
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function sendTokensToPeer(peer, state) {
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let sentTokens = {};
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for (let tokenState of Object.values(state.tokens)) {
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if (
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tokenState.tokenType === "file" &&
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!(tokenState.tokenId in sentTokens)
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) {
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sentTokens[tokenState.tokenId] = true;
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database
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.table("tokens")
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.get(tokenState.tokenId)
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.then((token) => {
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const { file, ...rest } = token;
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peer.connection.send({ id: "token", data: rest });
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});
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}
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}
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}
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const { putToken, getToken } = useContext(TokenDataContext);
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const { putMap, getMap } = useContext(MapDataContext);
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function handlePeerData({ data, peer }) {
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if (data.id === "sync") {
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if (mapState) {
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peer.connection.send({ id: "mapState", data: mapState });
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sendTokensToPeer(peer, mapState);
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if (currentMapState) {
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peer.connection.send({ id: "mapState", data: currentMapState });
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sendTokensToPeer(peer, currentMapState);
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}
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if (map) {
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sendMapDataToPeer(peer, map);
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if (currentMap) {
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sendMapDataToPeer(peer, currentMap);
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}
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}
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if (data.id === "map") {
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const newMap = data.data;
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// If is a file map check cache and request the full file if outdated
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if (newMap && newMap.type === "file") {
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database
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.table("maps")
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.get(newMap.id)
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.then((cachedMap) => {
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if (cachedMap && cachedMap.lastModified === newMap.lastModified) {
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setMap(cachedMap);
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} else {
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setMapLoading(true);
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peer.connection.send({ id: "mapRequest" });
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}
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});
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const cachedMap = getMap(newMap.id);
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if (cachedMap && cachedMap.lastModified === newMap.lastModified) {
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setCurrentMap(cachedMap);
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} else {
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setMapLoading(true);
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peer.connection.send({ id: "mapRequest", data: newMap.id });
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}
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} else {
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setMap(newMap);
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setCurrentMap(newMap);
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}
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}
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// Send full map data including file
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if (data.id === "mapRequest") {
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const map = getMap(data.data);
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peer.connection.send({ id: "mapResponse", data: map });
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}
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// A new map response with a file attached
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@ -332,47 +331,35 @@ function Game() {
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setMapLoading(false);
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if (data.data && data.data.type === "file") {
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const newMap = { ...data.data, file: data.data.file };
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// Store in db
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database
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.table("maps")
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.put(newMap)
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.then(() => {
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setMap(newMap);
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});
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putMap(newMap).then(() => {
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setCurrentMap(newMap);
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});
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} else {
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setMap(data.data);
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setCurrentMap(data.data);
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}
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}
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if (data.id === "mapState") {
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setMapState(data.data);
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setCurrentMapState(data.data);
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}
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if (data.id === "token") {
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const newToken = data.data;
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if (newToken && newToken.type === "file") {
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database
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.table("tokens")
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.get(newToken.id)
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.then((cachedToken) => {
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if (
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!cachedToken ||
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cachedToken.lastModified !== newToken.lastModified
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) {
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setMapLoading(true);
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peer.connection.send({
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id: "tokenRequest",
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data: newToken.id,
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});
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}
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const cachedToken = getToken(newToken.id);
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if (
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!cachedToken ||
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cachedToken.lastModified !== newToken.lastModified
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) {
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setMapLoading(true);
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peer.connection.send({
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id: "tokenRequest",
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data: newToken.id,
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});
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}
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}
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}
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if (data.id === "tokenRequest") {
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database
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.table("tokens")
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.get(data.data)
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.then((token) => {
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peer.connection.send({ id: "tokenResponse", data: token });
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});
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const token = getToken(data.data);
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peer.connection.send({ id: "tokenResponse", data: token });
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}
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if (data.id === "tokenResponse") {
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setMapLoading(false);
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@ -382,13 +369,13 @@ function Game() {
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}
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}
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if (data.id === "tokenStateEdit") {
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setMapState((prevMapState) => ({
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setCurrentMapState((prevMapState) => ({
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...prevMapState,
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tokens: { ...prevMapState.tokens, ...data.data },
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}));
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}
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if (data.id === "tokenStateRemove") {
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setMapState((prevMapState) => ({
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setCurrentMapState((prevMapState) => ({
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...prevMapState,
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tokens: omit(prevMapState.tokens, Object.keys(data.data)),
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}));
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@ -403,7 +390,7 @@ function Game() {
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addMapDrawActions(data.data, "mapDrawActionIndex", "mapDrawActions");
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}
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if (data.id === "mapDrawIndex") {
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setMapState((prevMapState) => ({
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setCurrentMapState((prevMapState) => ({
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...prevMapState,
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mapDrawActionIndex: data.data,
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}));
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@ -412,7 +399,7 @@ function Game() {
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addMapDrawActions(data.data, "fogDrawActionIndex", "fogDrawActions");
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}
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if (data.id === "mapFogIndex") {
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setMapState((prevMapState) => ({
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setCurrentMapState((prevMapState) => ({
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...prevMapState,
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fogDrawActionIndex: data.data,
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}));
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@ -532,8 +519,8 @@ function Game() {
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onStreamEnd={handleStreamEnd}
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/>
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<Map
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map={map}
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mapState={mapState}
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map={currentMap}
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mapState={currentMapState}
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loading={mapLoading}
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onMapTokenStateChange={handleMapTokenStateChange}
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onMapTokenStateRemove={handleMapTokenStateRemove}
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