Added zoom shortcut

This commit is contained in:
Mitchell McCaffrey 2021-02-23 14:11:12 +11:00
parent dfb7a67910
commit 629316c8d0
3 changed files with 43 additions and 0 deletions

View File

@ -9,6 +9,8 @@
| M | Measure Tool |
| Q | Pointer Tool |
| N | Note Tool |
| + | Zoom In |
| - | Zoom Out |
## Fog Tool

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@ -53,6 +53,7 @@ A GM can toggle this setting by clicking on a note once it is on the map and cli
- Notes are now shown above drawings to prevent the case where you can't move your note because a drawing was on top of it.
- Notes text is now left aligned and text scales down further to allow for more text to be shown per note.
- Added an information dialog that is shown when joining a game that has timed out.
- Added a new zoom shortcut with the + and - keys.
- Updated how to page with general site settings.
- Moved shortcuts on how to page into its own section with all shortcuts listed.
- Fixed a bug that would cause you join a game multiple times when using the back function in a browser.

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@ -2,6 +2,8 @@ import { useRef, useEffect } from "react";
import { useGesture } from "react-use-gesture";
import normalizeWheel from "normalize-wheel";
import { useKeyboard } from "../contexts/KeyboardContext";
const wheelZoomSpeed = -1;
const touchZoomSpeed = 0.005;
const minZoom = 0.1;
@ -173,6 +175,44 @@ function useStageInteraction(
},
}
);
function handleKeyDown(event) {
// TODO: Find better way to detect whether keyboard event should fire.
// This one fires on all open stages
if (preventInteraction) {
return;
}
const { key, ctrlKey, metaKey } = event;
if (
(key === "=" || key === "+" || key === "-" || key === "_") &&
!ctrlKey &&
!metaKey
) {
const pixelY = key === "=" || key === "+" ? -100 : 100;
const newScale = Math.min(
Math.max(
stageScale +
(pixelY * wheelZoomSpeed * stageScale) / window.innerHeight,
minZoom
),
maxZoom
);
// Center on pointer
const pointer = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
const newTranslate = {
x: pointer.x - ((pointer.x - stage.x()) / stageScale) * newScale,
y: pointer.y - ((pointer.y - stage.y()) / stageScale) * newScale,
};
stage.position(newTranslate);
stageTranslateRef.current = newTranslate;
onStageScaleChange(newScale);
}
}
useKeyboard(handleKeyDown);
}
export default useStageInteraction;