Update grid inset editing to maintain aspect ratio
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@ -20,10 +20,18 @@ function MapGridEditor({ map, onGridChange }) {
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const bottomRightHandleRef = useRef();
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const bottomLeftHandleRef = useRef();
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function handleScaleCircleDragStart() {}
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const handlePreviousPositionRef = useRef();
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function handleScaleCircleDragStart(event) {
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const handle = event.target;
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const position = getHandleNormalizedPosition(handle);
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handlePreviousPositionRef.current = position;
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}
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function handleScaleCircleDragMove(event) {
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onGridChange(getHandleInset(event.target));
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const handle = event.target;
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onGridChange(getHandleInset(handle));
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handlePreviousPositionRef.current = getHandleNormalizedPosition(handle);
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}
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function handleScaleCircleDragEnd(event) {
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@ -66,35 +74,66 @@ function MapGridEditor({ map, onGridChange }) {
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};
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function getHandleInset(handle) {
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const topLeftHandle = topLeftHandleRef.current;
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const topRightHandle = topRightHandleRef.current;
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const bottomRightHandle = bottomRightHandleRef.current;
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const bottomLeftHandle = bottomLeftHandleRef.current;
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const gridX = map.grid.size.x;
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const gridY = map.grid.size.y;
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const topLeft = Vector2.divide(
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{ x: topLeftHandle.x(), y: topLeftHandle.y() },
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mapSize
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);
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const topRight = Vector2.divide(
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{ x: topRightHandle.x(), y: topRightHandle.y() },
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mapSize
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);
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const bottomRight = Vector2.divide(
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{ x: bottomRightHandle.x(), y: bottomRightHandle.y() },
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mapSize
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);
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const bottomLeft = Vector2.divide(
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{ x: bottomLeftHandle.x(), y: bottomLeftHandle.y() },
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mapSize
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const name = handle.name();
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// Find distance and direction of dragging
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const previousPosition = handlePreviousPositionRef.current;
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const position = getHandleNormalizedPosition(handle);
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const distance = Vector2.distance(previousPosition, position, "euclidean");
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const direction = Vector2.normalize(
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Vector2.subtract(position, previousPosition)
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);
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if (handle === topLeftHandle || handle === bottomRightHandle) {
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return { topLeft, bottomRight };
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} else {
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const inset = map.grid.inset;
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if (direction.x === 0 && direction.y === 0) {
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return inset;
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}
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// Scale the grid direction by the distance dragged and the
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// dot product between the drag direction and the grid direction
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// This drags the handle while keeping the aspect ratio
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if (name === "topLeft") {
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const gridDirection = Vector2.normalize({ x: gridX, y: gridY });
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const dot = Vector2.dot(direction, gridDirection);
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const offset = Vector2.multiply(gridDirection, distance * dot);
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const newPosition = Vector2.add(previousPosition, offset);
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return {
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topLeft: { x: bottomLeft.x, y: topRight.y },
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bottomRight: { x: topRight.x, y: bottomLeft.y },
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topLeft: newPosition,
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bottomRight: inset.bottomRight,
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};
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} else if (name === "topRight") {
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const gridDirection = Vector2.normalize({ x: -gridX, y: gridY });
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const dot = Vector2.dot(direction, gridDirection);
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const offset = Vector2.multiply(gridDirection, distance * dot);
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const newPosition = Vector2.add(previousPosition, offset);
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return {
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topLeft: { x: inset.topLeft.x, y: newPosition.y },
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bottomRight: { x: newPosition.x, y: inset.bottomRight.y },
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};
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} else if (name === "bottomRight") {
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const gridDirection = Vector2.normalize({ x: -gridX, y: -gridY });
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const dot = Vector2.dot(direction, gridDirection);
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const offset = Vector2.multiply(gridDirection, distance * dot);
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const newPosition = Vector2.add(previousPosition, offset);
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return {
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topLeft: inset.topLeft,
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bottomRight: newPosition,
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};
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} else if (name === "bottomLeft") {
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const gridDirection = Vector2.normalize({ x: gridX, y: -gridY });
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const dot = Vector2.dot(direction, gridDirection);
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const offset = Vector2.multiply(gridDirection, distance * dot);
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const newPosition = Vector2.add(previousPosition, offset);
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return {
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topLeft: { x: newPosition.x, y: inset.topLeft.y },
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bottomRight: { x: inset.bottomRight.x, y: newPosition.y },
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};
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} else {
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return inset;
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}
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}
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@ -115,6 +154,10 @@ function MapGridEditor({ map, onGridChange }) {
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};
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}
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function getHandleNormalizedPosition(handle) {
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return Vector2.divide({ x: handle.x(), y: handle.y() }, mapSize);
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}
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const handlePositions = getHandlePositions();
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return (
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@ -129,24 +172,28 @@ function MapGridEditor({ map, onGridChange }) {
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ref={topLeftHandleRef}
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x={handlePositions.topLeft.x}
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y={handlePositions.topLeft.y}
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name="topLeft"
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{...editCircleProps}
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/>
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<Circle
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ref={topRightHandleRef}
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x={handlePositions.topRight.x}
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y={handlePositions.topRight.y}
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name="topRight"
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{...editCircleProps}
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/>
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<Circle
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ref={bottomRightHandleRef}
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x={handlePositions.bottomRight.x}
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y={handlePositions.bottomRight.y}
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name="bottomRight"
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{...editCircleProps}
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/>
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<Circle
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ref={bottomLeftHandleRef}
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x={handlePositions.bottomLeft.x}
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y={handlePositions.bottomLeft.y}
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name="bottomLeft"
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{...editCircleProps}
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/>
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</Group>
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