Fix selectMapButton name and a bug with deleting a map that isn't the current one
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81da404eec
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@ -22,6 +22,7 @@ function Map({
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onMapTokenChange,
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onMapTokenRemove,
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onMapChange,
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onMapStateChange,
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onMapDraw,
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onMapDrawUndo,
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onMapDrawRedo,
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@ -296,6 +297,8 @@ function Map({
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</Box>
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<MapControls
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onMapChange={onMapChange}
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onMapStateChange={onMapStateChange}
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currentMap={map}
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onToolChange={setSelectedTool}
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selectedTool={selectedTool}
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disabledTools={disabledTools}
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@ -1,7 +1,7 @@
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import React, { useState, useEffect, useRef } from "react";
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import { Flex, Box, IconButton, Label } from "theme-ui";
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import SelectMapButton from "./SelectMapIcon";
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import SelectMapButton from "./SelectMapButton";
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import ExpandMoreIcon from "../../icons/ExpandMoreIcon";
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import PanToolIcon from "../../icons/PanToolIcon";
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import BrushToolIcon from "../../icons/BrushToolIcon";
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@ -22,6 +22,8 @@ import EraseAllIcon from "../../icons/EraseAllIcon";
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function MapControls({
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onMapChange,
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onMapStateChange,
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currentMap,
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onToolChange,
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selectedTool,
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disabledTools,
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@ -233,7 +235,11 @@ function MapControls({
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p={2}
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ref={expanedMenuRef}
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>
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<SelectMapButton onMapChange={onMapChange} />
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<SelectMapButton
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onMapChange={onMapChange}
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onMapStateChange={onMapStateChange}
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currentMap={currentMap}
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/>
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{divider}
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<IconButton
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aria-label="Pan Tool"
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@ -4,7 +4,7 @@ import { IconButton } from "theme-ui";
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import SelectMapModal from "../../modals/SelectMapModal";
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import SelectMapIcon from "../../icons/SelectMapIcon";
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function SelectMapButton({ onMapChange }) {
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function SelectMapButton({ onMapChange, onMapStateChange, currentMap }) {
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const [isAddModalOpen, setIsAddModalOpen] = useState(false);
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function openModal() {
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setIsAddModalOpen(true);
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@ -13,10 +13,7 @@ function SelectMapButton({ onMapChange }) {
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setIsAddModalOpen(false);
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}
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function handleDone(map, mapState) {
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if (map) {
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onMapChange(map, mapState);
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}
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function handleDone() {
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closeModal();
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}
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@ -33,6 +30,9 @@ function SelectMapButton({ onMapChange }) {
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isOpen={isAddModalOpen}
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onRequestClose={closeModal}
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onDone={handleDone}
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onMapChange={onMapChange}
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onMapStateChange={onMapStateChange}
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currentMap={currentMap}
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/>
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</>
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);
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@ -18,10 +18,19 @@ const defaultMapState = {
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drawActions: [],
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};
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function SelectMapModal({ isOpen, onRequestClose, onDone }) {
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function SelectMapModal({
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isOpen,
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onRequestClose,
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onDone,
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onMapChange,
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onMapStateChange,
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// The map currently being view in the map screen
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currentMap,
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}) {
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const [imageLoading, setImageLoading] = useState(false);
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const [currentMap, setCurrentMap] = useState(null);
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// The map selected in the modal
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const [selectedMap, setSelectedMap] = useState(null);
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const [maps, setMaps] = useState([]);
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// Load maps from the database and ensure state is properly setup
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useEffect(() => {
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@ -121,48 +130,60 @@ function SelectMapModal({ isOpen, onRequestClose, onDone }) {
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await db.table("maps").add(map);
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await db.table("states").add({ ...defaultMapState, mapId: map.id });
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setMaps((prevMaps) => [map, ...prevMaps]);
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setCurrentMap(map);
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setSelectedMap(map);
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setGridX(map.gridX);
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setGridY(map.gridY);
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}
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// Keep track of removed maps
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async function handleMapRemove(id) {
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await db.table("maps").delete(id);
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await db.table("states").delete(id);
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setMaps((prevMaps) => {
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const filtered = prevMaps.filter((map) => map.id !== id);
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setCurrentMap(filtered[0]);
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setSelectedMap(filtered[0]);
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return filtered;
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});
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// Removed the map from the map screen if needed
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if (currentMap.id === selectedMap.id) {
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onMapChange(null);
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}
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}
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function handleMapSelect(map) {
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setCurrentMap(map);
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setSelectedMap(map);
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setGridX(map.gridX);
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setGridY(map.gridY);
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}
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async function handleMapReset(id) {
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await db.table("states").put({ ...defaultMapState, mapId: id });
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const state = { ...defaultMapState, mapId: id };
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await db.table("states").put(state);
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// Reset the state of the current map if needed
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if (currentMap.id === selectedMap.id) {
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onMapStateChange(state);
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}
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}
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async function handleSubmit(e) {
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e.preventDefault();
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if (currentMap) {
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if (selectedMap) {
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let currentMapState =
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(await db.table("states").get(currentMap.id)) || defaultMapState;
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onDone(currentMap, currentMapState);
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(await db.table("states").get(selectedMap.id)) || defaultMapState;
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onMapStateChange(currentMapState);
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onMapChange(selectedMap);
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onDone();
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}
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onDone(null, null);
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onDone();
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}
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async function handleGridXChange(e) {
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const newX = e.target.value;
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await db.table("maps").update(currentMap.id, { gridX: newX });
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await db.table("maps").update(selectedMap.id, { gridX: newX });
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setGridX(newX);
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setMaps((prevMaps) => {
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const newMaps = [...prevMaps];
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const i = newMaps.findIndex((map) => map.id === currentMap.id);
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const i = newMaps.findIndex((map) => map.id === selectedMap.id);
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if (i > -1) {
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newMaps[i].gridX = newX;
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}
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@ -172,11 +193,11 @@ function SelectMapModal({ isOpen, onRequestClose, onDone }) {
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async function handleGridYChange(e) {
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const newY = e.target.value;
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await db.table("maps").update(currentMap.id, { gridY: newY });
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await db.table("maps").update(selectedMap.id, { gridY: newY });
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setGridY(newY);
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setMaps((prevMaps) => {
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const newMaps = [...prevMaps];
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const i = newMaps.findIndex((map) => map.id === currentMap.id);
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const i = newMaps.findIndex((map) => map.id === selectedMap.id);
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if (i > -1) {
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newMaps[i].gridY = newY;
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}
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@ -232,7 +253,7 @@ function SelectMapModal({ isOpen, onRequestClose, onDone }) {
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maps={maps}
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onMapAdd={openImageDialog}
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onMapRemove={handleMapRemove}
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selectedMap={currentMap && currentMap.id}
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selectedMap={selectedMap && selectedMap.id}
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onMapSelect={handleMapSelect}
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onMapReset={handleMapReset}
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/>
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@ -244,7 +265,7 @@ function SelectMapModal({ isOpen, onRequestClose, onDone }) {
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name="gridX"
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value={gridX}
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onChange={handleGridXChange}
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disabled={currentMap === null || currentMap.default}
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disabled={selectedMap === null || selectedMap.default}
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min={1}
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/>
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</Box>
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@ -255,7 +276,7 @@ function SelectMapModal({ isOpen, onRequestClose, onDone }) {
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name="gridY"
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value={gridY}
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onChange={handleGridYChange}
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disabled={currentMap === null || currentMap.default}
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disabled={selectedMap === null || selectedMap.default}
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min={1}
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/>
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</Box>
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@ -48,12 +48,17 @@ function Game() {
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}
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}, [debouncedMapState]);
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function handleMapChange(newMap, newMapState) {
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function handleMapChange(newMap) {
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setMap(newMap);
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for (let peer of Object.values(peers)) {
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peer.connection.send({ id: "map", data: newMap });
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}
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}
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function handleMapStateChange(newMapState) {
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setMapState(newMapState);
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for (let peer of Object.values(peers)) {
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peer.connection.send({ id: "mapState", data: newMapState });
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peer.connection.send({ id: "map", data: newMap });
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}
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}
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@ -169,7 +174,7 @@ function Game() {
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if (data.id === "map") {
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// If we have a file convert it to a url
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// TODO clear the file url of the previous map if it's a blob
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if (data.data.file) {
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if (data.data && data.data.file) {
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const file = new Blob([data.data.file]);
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const source = URL.createObjectURL(file);
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setMap({ ...data.data, file, source });
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@ -323,6 +328,7 @@ function Game() {
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onMapTokenChange={handleMapTokenChange}
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onMapTokenRemove={handleMapTokenRemove}
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onMapChange={handleMapChange}
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onMapStateChange={handleMapStateChange}
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onMapDraw={handleMapDraw}
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onMapDrawUndo={handleMapDrawUndo}
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onMapDrawRedo={handleMapDrawRedo}
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