Fixed glass dice colour

This commit is contained in:
Mitchell McCaffrey 2021-01-04 17:14:21 +11:00
parent 26b474452c
commit 3e407f6c71
2 changed files with 4 additions and 3 deletions

View File

@ -26,9 +26,9 @@ class GlassDice extends Dice {
pbr.metallic = 0;
pbr.subSurface.isRefractionEnabled = true;
pbr.subSurface.indexOfRefraction = 2.0;
pbr.subSurface.refractionIntensity = 1.2;
pbr.subSurface.refractionIntensity = 1.0;
pbr.subSurface.isTranslucencyEnabled = true;
pbr.subSurface.translucencyIntensity = 2.5;
pbr.subSurface.translucencyIntensity = 0.5;
pbr.subSurface.minimumThickness = 10;
pbr.subSurface.maximumThickness = 10;
pbr.subSurface.tintColor = new Color3(43 / 255, 1, 115 / 255);

View File

@ -47,8 +47,9 @@ In this update the fog tool has been changed to hopefully help work better with
- Added support for a larger layout for map/token selection and editing for bigger displays.
- Changed map automatic quality options to better represent map details.
- Fixed crash when sometimes interacting with the page while it is loading.
- Fixed crash when sometimes zoom out far with a custom token on the map.
- Fixed crash when sometimes zooming out too far with a custom token on the map.
- Fixed a bug where the drawing erase tool could still be used outside of the drawing tool.
- Fixed a bug causing the colour of the glass dice to be wrong.
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