Added colours and gradients to pointers
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@ -14,6 +14,7 @@
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"@testing-library/user-event": "^12.2.2",
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"ammo.js": "kripken/ammo.js#aab297a4164779c3a9d8dc8d9da26958de3cb778",
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"case": "^1.6.3",
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"color": "^3.1.3",
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"comlink": "^4.3.0",
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"deep-diff": "^1.0.2",
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"dexie": "^3.0.3",
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@ -9,6 +9,7 @@ import SelectMapButton from "./SelectMapButton";
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import FogToolSettings from "./controls/FogToolSettings";
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import DrawingToolSettings from "./controls/DrawingToolSettings";
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import MeasureToolSettings from "./controls/MeasureToolSettings";
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import PointerToolSettings from "./controls/PointerToolSettings";
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import PanToolIcon from "../../icons/PanToolIcon";
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import FogToolIcon from "../../icons/FogToolIcon";
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@ -66,6 +67,7 @@ function MapContols({
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id: "pointer",
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icon: <PointerToolIcon />,
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title: "Pointer Tool (Q)",
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SettingsComponent: PointerToolSettings,
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},
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note: {
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id: "note",
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@ -21,6 +21,7 @@ function MapPointer({
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onPointerMove,
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onPointerUp,
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visible,
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color,
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}) {
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const { mapWidth, mapHeight, interactionEmitter } = useContext(
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MapInteractionContext
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@ -69,7 +70,7 @@ function MapPointer({
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{visible && (
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<Trail
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position={multiply(position, { x: mapWidth, y: mapHeight })}
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color={colors.red}
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color={colors[color]}
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size={size}
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duration={200}
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/>
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@ -78,4 +79,8 @@ function MapPointer({
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);
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}
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MapPointer.defaultProps = {
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color: "red",
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};
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export default MapPointer;
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@ -34,7 +34,7 @@ function ColorCircle({ color, selected, onClick, sx }) {
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);
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}
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function ColorControl({ color, onColorChange }) {
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function ColorControl({ color, onColorChange, exclude }) {
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const [showColorMenu, setShowColorMenu] = useState(false);
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const [colorMenuOptions, setColorMenuOptions] = useState({});
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@ -74,7 +74,9 @@ function ColorControl({ color, onColorChange }) {
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}}
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p={1}
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>
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{colorOptions.map((c) => (
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{colorOptions
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.filter((color) => !exclude.includes(color))
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.map((c) => (
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<ColorCircle
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key={c}
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color={c}
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@ -104,4 +106,8 @@ function ColorControl({ color, onColorChange }) {
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);
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}
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ColorControl.defaultProps = {
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exclude: [],
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};
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export default ColorControl;
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18
src/components/map/controls/PointerToolSettings.js
Normal file
18
src/components/map/controls/PointerToolSettings.js
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@ -0,0 +1,18 @@
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import React from "react";
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import { Flex } from "theme-ui";
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import ColorControl from "./ColorControl";
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function PointerToolSettings({ settings, onSettingChange }) {
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return (
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<Flex sx={{ alignItems: "center" }}>
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<ColorControl
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color={settings.color}
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onColorChange={(color) => onSettingChange({ color })}
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exclude={["black", "darkGray", "lightGray", "white"]}
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/>
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</Flex>
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);
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}
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export default PointerToolSettings;
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@ -1,6 +1,6 @@
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import React, { useState, useEffect, useRef } from "react";
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import { Line, Group, Path, Circle } from "react-konva";
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import { lerp } from "./shared";
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import Color from "color";
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import * as Vector2 from "./vector2";
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// Holes should be wound in the opposite direction as the containing points array
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@ -142,10 +142,27 @@ export function Tick({ x, y, scale, onClick, cross }) {
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);
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}
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export function Trail({ position, size, duration, segments }) {
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export function Trail({ position, size, duration, segments, color }) {
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const trailRef = useRef();
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const pointsRef = useRef([]);
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const prevPositionRef = useRef(position);
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const positionRef = useRef(position);
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const circleRef = useRef();
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// Color of the end of the trial
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const transparentColorRef = useRef(
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Color(color).lighten(0.5).alpha(0).string()
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);
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useEffect(() => {
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// Lighten color to give it a `glow` effect
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transparentColorRef.current = Color(color).lighten(0.5).alpha(0).string();
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}, [color]);
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// Keep track of position so we can use it in the trail animation
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useEffect(() => {
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positionRef.current = position;
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}, [position]);
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// Add a new point every time position is changed
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useEffect(() => {
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if (Vector2.compare(position, prevPositionRef.current, 0.0001)) {
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@ -178,6 +195,13 @@ export function Trail({ position, size, duration, segments }) {
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if (expired > 0) {
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pointsRef.current = pointsRef.current.slice(expired);
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}
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// Update the circle position to keep it in sync with the trail
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if (circleRef.current) {
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circleRef.current.x(positionRef.current.x);
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circleRef.current.y(positionRef.current.y);
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}
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if (trailRef.current) {
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trailRef.current.getLayer().draw();
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}
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@ -192,20 +216,57 @@ export function Trail({ position, size, duration, segments }) {
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function sceneFunc(context) {
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// Resample points to ensure a smooth trail
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const resampledPoints = Vector2.resample(pointsRef.current, segments);
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if (resampledPoints.length === 0) {
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return;
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}
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// Draws a line offset in the direction perpendicular to its travel direction
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const drawOffsetLine = (from, to, alpha) => {
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const forward = Vector2.normalize(Vector2.subtract(from, to));
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// Rotate the forward vector 90 degrees based off of the direction
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const side = { x: forward.y, y: -forward.x };
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// Offset the `to` position by the size of the point and in the side direction
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const toSize = (alpha * size) / 2;
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const toOffset = Vector2.add(to, Vector2.multiply(side, toSize));
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context.lineTo(toOffset.x, toOffset.y);
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};
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context.beginPath();
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// Sample the points starting from the tail then traverse counter clockwise drawing each point
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// offset to make a taper, stops at the base of the trail
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context.moveTo(resampledPoints[0].x, resampledPoints[0].y);
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for (let i = 1; i < resampledPoints.length; i++) {
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const from = resampledPoints[i - 1];
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const to = resampledPoints[i];
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const alpha = i / resampledPoints.length;
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context.beginPath();
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context.lineJoin = "round";
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context.lineCap = "round";
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context.lineWidth = alpha * size;
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context.strokeStyle = `hsl(0, 63%, ${lerp(90, 50, alpha)}%)`;
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context.moveTo(from.x, from.y);
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context.lineTo(to.x, to.y);
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context.stroke();
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context.closePath();
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drawOffsetLine(from, to, i / resampledPoints.length);
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}
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// Start from the base of the trail and continue drawing down back to the end of the tail
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for (let i = resampledPoints.length - 2; i >= 0; i--) {
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const from = resampledPoints[i + 1];
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const to = resampledPoints[i];
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drawOffsetLine(from, to, i / resampledPoints.length);
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}
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context.lineTo(resampledPoints[0].x, resampledPoints[0].y);
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context.closePath();
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// Create a radial gradient from the center of the trail to the tail
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const gradientCenter = resampledPoints[resampledPoints.length - 1];
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const gradientEnd = resampledPoints[0];
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const gradientRadius = Vector2.length(
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Vector2.subtract(gradientCenter, gradientEnd)
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);
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let gradient = context.createRadialGradient(
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gradientCenter.x,
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gradientCenter.y,
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0,
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gradientCenter.x,
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gradientCenter.y,
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gradientRadius
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);
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gradient.addColorStop(0, color);
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gradient.addColorStop(1, transparentColorRef.current);
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context.fillStyle = gradient;
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context.fill();
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}
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return (
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@ -214,9 +275,10 @@ export function Trail({ position, size, duration, segments }) {
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<Circle
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x={position.x}
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y={position.y}
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fill="hsl(0, 63%, 50%)"
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fill={color}
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width={size}
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height={size}
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ref={circleRef}
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/>
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</Group>
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);
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@ -6,6 +6,7 @@ import AuthContext from "../contexts/AuthContext";
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import MapPointer from "../components/map/MapPointer";
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import { isEmpty } from "../helpers/shared";
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import { lerp, compare } from "../helpers/vector2";
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import useSetting from "../helpers/useSetting";
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// Send pointer updates every 50ms (20fps)
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const sendTickRate = 50;
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@ -13,6 +14,7 @@ const sendTickRate = 50;
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function NetworkedMapPointer({ session, active, gridSize }) {
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const { userId } = useContext(AuthContext);
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const [localPointerState, setLocalPointerState] = useState({});
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const [pointerColor] = useSetting("pointer.color");
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const sessionRef = useRef(session);
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useEffect(() => {
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@ -22,10 +24,15 @@ function NetworkedMapPointer({ session, active, gridSize }) {
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useEffect(() => {
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if (userId && !(userId in localPointerState)) {
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setLocalPointerState({
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[userId]: { position: { x: 0, y: 0 }, visible: false, id: userId },
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[userId]: {
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position: { x: 0, y: 0 },
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visible: false,
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id: userId,
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color: pointerColor,
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},
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});
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}
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}, [userId, localPointerState]);
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}, [userId, localPointerState, pointerColor]);
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// Send pointer updates every sendTickRate to peers to save on bandwidth
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// We use requestAnimationFrame as setInterval was being blocked during
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@ -65,9 +72,14 @@ function NetworkedMapPointer({ session, active, gridSize }) {
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function updateOwnPointerState(position, visible) {
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setLocalPointerState((prev) => ({
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...prev,
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[userId]: { position, visible, id: userId },
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[userId]: { position, visible, id: userId, color: pointerColor },
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}));
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ownPointerUpdateRef.current = { position, visible, id: userId };
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ownPointerUpdateRef.current = {
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position,
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visible,
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id: userId,
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color: pointerColor,
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};
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}
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function handleOwnPointerDown(position) {
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@ -142,6 +154,7 @@ function NetworkedMapPointer({ session, active, gridSize }) {
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id: interp.id,
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visible: interp.from.visible,
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position: lerp(interp.from.position, interp.to.position, alpha),
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color: interp.from.color,
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};
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}
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if (alpha > 1 && !interp.to.visible) {
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@ -149,6 +162,7 @@ function NetworkedMapPointer({ session, active, gridSize }) {
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id: interp.id,
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visible: interp.to.visible,
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position: interp.to.position,
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color: interp.to.color,
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};
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delete interpolationsRef.current[interp.id];
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}
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@ -178,6 +192,7 @@ function NetworkedMapPointer({ session, active, gridSize }) {
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onPointerDown={pointer.id === userId && handleOwnPointerDown}
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onPointerMove={pointer.id === userId && handleOwnPointerMove}
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onPointerUp={pointer.id === userId && handleOwnPointerUp}
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color={pointer.color}
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/>
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))}
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</Group>
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@ -37,6 +37,11 @@ function loadVersions(settings) {
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...prev,
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game: { usePassword: true },
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}));
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// v1.7.1 - Added pointer color
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settings.version(4, (prev) => ({
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...prev,
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pointer: { color: "red" },
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}));
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}
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export function getSettings() {
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@ -3781,7 +3781,7 @@ color-string@^1.5.4:
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color-name "^1.0.0"
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simple-swizzle "^0.2.2"
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color@^3.0.0:
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color@^3.0.0, color@^3.1.3:
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version "3.1.3"
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resolved "https://registry.yarnpkg.com/color/-/color-3.1.3.tgz#ca67fb4e7b97d611dcde39eceed422067d91596e"
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integrity sha512-xgXAcTHa2HeFCGLE9Xs/R82hujGtu9Jd9x4NW3T34+OMs7VoPsjwzRczKHvTAHeJwWFwX5j15+MgAppE8ztObQ==
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