Actually fix audio sharing volume control

This commit is contained in:
Mitchell McCaffrey 2020-10-16 10:40:10 +11:00
parent e6d2fb5640
commit 1e11870171

View File

@ -6,12 +6,12 @@ import StreamMuteIcon from "../../icons/StreamMuteIcon";
import Banner from "../Banner";
function Stream({ stream, nickname }) {
const [streamVolume, setStreamVolume] = useState(0);
const [streamVolume, setStreamVolume] = useState(1);
const [showStreamInteractBanner, setShowStreamInteractBanner] = useState(
false
);
const [streamMuted, setStreamMuted] = useState(false);
const audioRef = useRef();
const streamMuted = streamVolume === 0;
useEffect(() => {
if (audioRef.current) {
@ -21,11 +21,10 @@ function Stream({ stream, nickname }) {
.play()
.then(() => {
// Played fine
setStreamVolume(1);
})
.catch(() => {
// Unable to autoplay
setStreamVolume(0);
setStreamMuted(true);
setShowStreamInteractBanner(true);
});
}
@ -35,11 +34,11 @@ function Stream({ stream, nickname }) {
if (audioRef.current) {
if (streamMuted) {
audioRef.current.play().then(() => {
setStreamVolume(1);
setStreamMuted(false);
setShowStreamInteractBanner(false);
});
} else {
setStreamVolume(0);
setStreamMuted(true);
}
}
}
@ -47,26 +46,7 @@ function Stream({ stream, nickname }) {
function handleVolumeChange(event) {
const volume = parseFloat(event.target.value);
setStreamVolume(volume);
if (showStreamInteractBanner) {
audioRef.current.play().then(() => {
setShowStreamInteractBanner(false);
});
}
}
// Use an audio context gain node to control volume to go past 100%
const audioGainRef = useRef();
useEffect(() => {
if (stream && !streamMuted) {
let audioContext = new AudioContext();
let source = audioContext.createMediaStreamSource(stream);
let gainNode = audioContext.createGain();
gainNode.gain.value = 0;
source.connect(gainNode);
gainNode.connect(audioContext.destination);
audioGainRef.current = gainNode;
}
}, [stream, streamMuted]);
// Platforms like iOS don't allow you to control audio volume
// Detect this by trying to change the audio volume
@ -74,13 +54,42 @@ function Stream({ stream, nickname }) {
true
);
useEffect(() => {
if (audioRef.current) {
const prevVolume = audioRef.current.volume;
audioRef.current.volume = 0.5;
setIsVolumeControlAvailable(audioRef.current.volume === 0.5);
audioRef.current.volume = prevVolume;
let audio = audioRef.current;
function checkVolumeControlAvailable() {
const prevVolume = audio.volume;
// Set volume to 0.5, then check if the value actually stuck 100ms later
audio.volume = 0.5;
setTimeout(() => {
setIsVolumeControlAvailable(audio.volume === 0.5);
audio.volume = prevVolume;
}, [100]);
}
}, [stream]);
audio.addEventListener("playing", checkVolumeControlAvailable);
return () => {
audio.removeEventListener("playing", checkVolumeControlAvailable);
};
}, []);
// Use an audio context gain node to control volume to go past 100%
const audioGainRef = useRef();
useEffect(() => {
let audioContext;
if (stream && !streamMuted && isVolumeControlAvailable) {
audioContext = new AudioContext();
let source = audioContext.createMediaStreamSource(stream);
let gainNode = audioContext.createGain();
gainNode.gain.value = 0;
source.connect(gainNode);
gainNode.connect(audioContext.destination);
audioGainRef.current = gainNode;
}
return () => {
audioContext && audioContext.close();
};
}, [stream, streamMuted, isVolumeControlAvailable]);
useEffect(() => {
if (audioGainRef.current && audioRef.current) {
@ -109,12 +118,12 @@ function Stream({ stream, nickname }) {
<StreamMuteIcon muted={streamMuted} />
</IconButton>
<Slider
value={streamVolume}
value={streamMuted ? 0 : streamVolume}
min={0}
max={2}
step={0.1}
onChange={handleVolumeChange}
disabled={!isVolumeControlAvailable}
disabled={!isVolumeControlAvailable || streamMuted}
/>
{stream && <audio ref={audioRef} playsInline muted={streamMuted} />}
</Flex>