Fix bug with reconnect not using the right gameId and password
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parent
fc76e3690a
commit
1ac95e0a0f
@ -16,6 +16,8 @@ import NetworkedParty from "../network/NetworkedParty";
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import Session from "../helpers/Session";
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const session = new Session();
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function Game() {
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const { id: gameId } = useParams();
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const {
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@ -23,7 +25,6 @@ function Game() {
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password,
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setAuthenticationStatus,
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} = useContext(AuthContext);
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const [session] = useState(new Session());
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// Handle authentication status
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useEffect(() => {
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@ -40,7 +41,7 @@ function Game() {
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session.off("authenticationSuccess", handleAuthSuccess);
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session.off("authenticationError", handleAuthError);
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};
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}, [setAuthenticationStatus, session]);
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}, [setAuthenticationStatus]);
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// Handle session errors
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const [peerError, setPeerError] = useState(null);
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@ -57,7 +58,7 @@ function Game() {
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return () => {
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session.off("error", handlePeerError);
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};
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}, [session]);
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}, []);
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// Handle connection
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const [connected, setConnected] = useState(false);
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@ -77,12 +78,12 @@ function Game() {
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session.off("connected", handleConnected);
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session.off("disconnected", handleDisconnected);
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};
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}, [session]);
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}, []);
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// Join game
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useEffect(() => {
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session.joinParty(gameId, password);
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}, [gameId, password, session]);
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}, [gameId, password]);
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// A ref to the Konva stage
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// the ref will be assigned in the MapInteraction component
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