Fixed a bug with an empty token being sent on a new connection
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@ -49,7 +49,8 @@ function Game() {
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[token.id]: token
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}));
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for (let connection of Object.values(connections)) {
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connection.send({ id: "token", data: token });
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const data = { [token.id]: token };
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connection.send({ id: "token", data });
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}
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}
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@ -61,10 +62,9 @@ function Game() {
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setImageSource(URL.createObjectURL(imageDataRef.current));
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}
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if (data.id === "token") {
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const token = data.data;
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setMapTokens(prevMapTokens => ({
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...prevMapTokens,
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[token.id]: token
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...data.data
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}));
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}
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});
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