Removed unused draw functions

This commit is contained in:
Mitchell McCaffrey 2020-05-22 18:21:21 +10:00
parent b6d6a16817
commit 0304236558

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@ -2,7 +2,6 @@ import simplify from "simplify-js";
import * as Vector2 from "./vector2";
import { toDegrees } from "./shared";
import colors from "./colors";
const snappingThreshold = 1 / 5;
export function getBrushPositionForTool(
@ -149,200 +148,6 @@ export function getStrokeWidth(multiplier, gridSize, mapWidth, mapHeight) {
return Vector2.min(gridPixelSize) * defaultStrokeWidth * multiplier;
}
export function shapeHasFill(shape) {
return (
shape.type === "fog" ||
shape.type === "shape" ||
(shape.type === "path" && shape.pathType === "fill")
);
}
export function pointsToQuadraticBezier(points) {
const quadraticPoints = [];
// Draw a smooth curve between the points where each control point
// is the current point in the array and the next point is the center of
// the current point and the next point
for (let i = 1; i < points.length - 2; i++) {
const start = points[i - 1];
const controlPoint = points[i];
const next = points[i + 1];
const end = Vector2.divide(Vector2.add(controlPoint, next), 2);
quadraticPoints.push({ start, controlPoint, end });
}
// Curve through the last two points
quadraticPoints.push({
start: points[points.length - 2],
controlPoint: points[points.length - 1],
end: points[points.length - 1],
});
return quadraticPoints;
}
export function pointsToPathSmooth(points, close, canvasWidth, canvasHeight) {
const path = new Path2D();
if (points.length < 2) {
return path;
}
path.moveTo(points[0].x * canvasWidth, points[0].y * canvasHeight);
const quadraticPoints = pointsToQuadraticBezier(points);
for (let quadPoint of quadraticPoints) {
const pointScaled = Vector2.multiply(quadPoint.end, {
x: canvasWidth,
y: canvasHeight,
});
const controlScaled = Vector2.multiply(quadPoint.controlPoint, {
x: canvasWidth,
y: canvasHeight,
});
path.quadraticCurveTo(
controlScaled.x,
controlScaled.y,
pointScaled.x,
pointScaled.y
);
}
if (close) {
path.closePath();
}
return path;
}
export function pointsToPathSharp(points, close, canvasWidth, canvasHeight) {
const path = new Path2D();
path.moveTo(points[0].x * canvasWidth, points[0].y * canvasHeight);
for (let point of points.slice(1)) {
path.lineTo(point.x * canvasWidth, point.y * canvasHeight);
}
if (close) {
path.closePath();
}
return path;
}
export function circleToPath(x, y, radius, canvasWidth, canvasHeight) {
const path = new Path2D();
const minSide = canvasWidth < canvasHeight ? canvasWidth : canvasHeight;
path.arc(
x * canvasWidth,
y * canvasHeight,
radius * minSide,
0,
2 * Math.PI,
true
);
return path;
}
export function rectangleToPath(
x,
y,
width,
height,
canvasWidth,
canvasHeight
) {
const path = new Path2D();
path.rect(
x * canvasWidth,
y * canvasHeight,
width * canvasWidth,
height * canvasHeight
);
return path;
}
export function shapeToPath(shape, canvasWidth, canvasHeight) {
const data = shape.data;
if (shape.type === "path") {
return pointsToPathSmooth(
data.points,
shape.pathType === "fill",
canvasWidth,
canvasHeight
);
} else if (shape.type === "shape") {
if (shape.shapeType === "circle") {
return circleToPath(
data.x,
data.y,
data.radius,
canvasWidth,
canvasHeight
);
} else if (shape.shapeType === "rectangle") {
return rectangleToPath(
data.x,
data.y,
data.width,
data.height,
canvasWidth,
canvasHeight
);
} else if (shape.shapeType === "triangle") {
return pointsToPathSharp(data.points, true, canvasWidth, canvasHeight);
}
} else if (shape.type === "fog") {
return pointsToPathSharp(
shape.data.points,
true,
canvasWidth,
canvasHeight
);
}
}
export function isShapeHovered(
shape,
context,
hoverPosition,
canvasWidth,
canvasHeight
) {
const path = shapeToPath(shape, canvasWidth, canvasHeight);
if (shapeHasFill(shape)) {
return context.isPointInPath(
path,
hoverPosition.x * canvasWidth,
hoverPosition.y * canvasHeight
);
} else {
return context.isPointInStroke(
path,
hoverPosition.x * canvasWidth,
hoverPosition.y * canvasHeight
);
}
}
export function drawShape(shape, context, gridSize, canvasWidth, canvasHeight) {
const path = shapeToPath(shape, canvasWidth, canvasHeight);
const color = colors[shape.color] || shape.color;
const fill = shapeHasFill(shape);
context.globalAlpha = shape.blend ? 0.5 : 1.0;
context.fillStyle = color;
context.strokeStyle = color;
if (shape.strokeWidth > 0) {
context.lineCap = "round";
context.lineWidth = getStrokeWidth(
shape.strokeWidth,
gridSize,
canvasWidth,
canvasHeight
);
context.stroke(path);
}
if (fill) {
context.fill(path);
}
}
const defaultSimplifySize = 1 / 100;
export function simplifyPoints(points, gridSize, scale) {
return simplify(
@ -350,12 +155,3 @@ export function simplifyPoints(points, gridSize, scale) {
(Vector2.min(gridSize) * defaultSimplifySize) / scale
);
}
export function getRelativePointerPosition(event, container) {
if (container) {
const containerRect = container.getBoundingClientRect();
const x = (event.clientX - containerRect.x) / containerRect.width;
const y = (event.clientY - containerRect.y) / containerRect.height;
return { x, y };
}
}