Fix dice roll calculation
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4983ddbc17
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0113b07ac4
@ -16,7 +16,13 @@ import d100Source from "./shared/d100.glb";
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import { lerp } from "../helpers/shared";
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import { importTextureAsync } from "../helpers/babylon";
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import { InstancedMesh, Material, Mesh, Scene } from "@babylonjs/core";
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import {
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AbstractMesh,
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InstancedMesh,
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Material,
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Mesh,
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Scene,
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} from "@babylonjs/core";
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import {
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DiceType,
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BaseDiceTextureSources,
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@ -97,14 +103,14 @@ class Dice {
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) {
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let instance = mesh.createInstance(name);
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instance.position = mesh.position;
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for (let child of mesh.getChildMeshes()) {
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for (let child of mesh.getChildTransformNodes()) {
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const locator = child.clone(child.name, instance);
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if (!locator) {
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throw new Error("Unable to clone dice locator");
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}
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locator.setAbsolutePosition(child.getAbsolutePosition());
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locator.name = child.name;
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instance.addChild(locator);
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instance.addChild(locator as AbstractMesh);
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}
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instance.physicsImpostor = new PhysicsImpostor(
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