grungnet/src/contexts/PlayerContext.js

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import React, { useEffect, useContext, useState } from "react";
import compare from "fast-deep-equal";
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import useNetworkedState from "../helpers/useNetworkedState";
import DatabaseContext from "./DatabaseContext";
import AuthContext from "./AuthContext";
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import { getRandomMonster } from "../helpers/monsters";
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export const PlayerStateContext = React.createContext();
export const PlayerUpdaterContext = React.createContext(() => {});
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export function PlayerProvider({ session, children }) {
const { userId } = useContext(AuthContext);
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const { database, databaseStatus } = useContext(DatabaseContext);
const [playerState, setPlayerState] = useNetworkedState(
{
nickname: "",
timer: null,
dice: { share: false, rolls: [] },
sessionId: null,
userId,
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},
session,
"player_state"
);
useEffect(() => {
if (!database || databaseStatus === "loading") {
return;
}
async function loadNickname() {
const storedNickname = await database.table("user").get("nickname");
if (storedNickname !== undefined) {
setPlayerState((prevState) => ({
...prevState,
nickname: storedNickname.value,
}));
} else {
const name = getRandomMonster();
setPlayerState((prevState) => ({ ...prevState, nickname: name }));
database.table("user").add({ key: "nickname", value: name });
}
}
loadNickname();
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}, [database, databaseStatus, setPlayerState]);
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useEffect(() => {
if (
playerState.nickname &&
database !== undefined &&
databaseStatus !== "loading"
) {
database
.table("user")
.update("nickname", { value: playerState.nickname });
}
}, [playerState, database, databaseStatus]);
useEffect(() => {
setPlayerState((prevState) => ({
...prevState,
userId,
}));
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}, [userId, setPlayerState]);
useEffect(() => {
function handleSocketConnect() {
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// Set the player state to trigger a sync
setPlayerState({ ...playerState, sessionId: session.id });
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}
session.on("connected", handleSocketConnect);
session.socket?.on("connect", handleSocketConnect);
session.socket?.on("reconnect", handleSocketConnect);
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return () => {
session.off("connected", handleSocketConnect);
session.socket?.off("connect", handleSocketConnect);
session.socket?.off("reconnect", handleSocketConnect);
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};
});
return (
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<PlayerStateContext.Provider value={playerState}>
<PlayerUpdaterContext.Provider value={setPlayerState}>
{children}
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</PlayerUpdaterContext.Provider>
</PlayerStateContext.Provider>
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);
}