grungnet/src/contexts/MapDataContext.js

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import React, { useEffect, useState, useContext } from "react";
import AuthContext from "./AuthContext";
import DatabaseContext from "./DatabaseContext";
import { maps as defaultMaps } from "../maps";
const MapDataContext = React.createContext();
// Maximum number of maps to keep in the cache
const cachedMapMax = 15;
const defaultMapState = {
tokens: {},
// An index into the draw actions array to which only actions before the
// index will be performed (used in undo and redo)
mapDrawActionIndex: -1,
mapDrawActions: [],
fogDrawActionIndex: -1,
fogDrawActions: [],
// Flags to determine what other people can edit
editFlags: ["drawing", "tokens"],
};
export function MapDataProvider({ children }) {
const { database } = useContext(DatabaseContext);
const { userId } = useContext(AuthContext);
const [maps, setMaps] = useState([]);
const [mapStates, setMapStates] = useState([]);
// Load maps from the database and ensure state is properly setup
useEffect(() => {
if (!userId || !database) {
return;
}
async function getDefaultMaps() {
const defaultMapsWithIds = [];
for (let i = 0; i < defaultMaps.length; i++) {
const defaultMap = defaultMaps[i];
const id = `__default-${defaultMap.name}`;
defaultMapsWithIds.push({
...defaultMap,
id,
owner: userId,
// Emulate the time increasing to avoid sort errors
created: Date.now() + i,
lastModified: Date.now() + i,
gridType: "grid",
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showGrid: false,
snapToGrid: true,
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group: "default",
});
// Add a state for the map if there isn't one already
const state = await database.table("states").get(id);
if (!state) {
await database.table("states").add({ ...defaultMapState, mapId: id });
}
}
return defaultMapsWithIds;
}
async function loadMaps() {
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let storedMaps = [];
// Use a cursor instead of toArray to prevent IPC max size error
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await database.table("maps").each((map) => storedMaps.push(map));
const sortedMaps = storedMaps.sort((a, b) => b.created - a.created);
const defaultMapsWithIds = await getDefaultMaps();
const allMaps = [...sortedMaps, ...defaultMapsWithIds];
setMaps(allMaps);
const storedStates = await database.table("states").toArray();
setMapStates(storedStates);
}
loadMaps();
}, [userId, database]);
/**
* Adds a map to the database, also adds an assosiated state for that map
* @param {Object} map map to add
*/
async function addMap(map) {
await database.table("maps").add(map);
const state = { ...defaultMapState, mapId: map.id };
await database.table("states").add(state);
setMaps((prevMaps) => [map, ...prevMaps]);
setMapStates((prevStates) => [state, ...prevStates]);
if (map.owner !== userId) {
await updateCache();
}
}
async function removeMap(id) {
await database.table("maps").delete(id);
await database.table("states").delete(id);
setMaps((prevMaps) => {
const filtered = prevMaps.filter((map) => map.id !== id);
return filtered;
});
setMapStates((prevMapsStates) => {
const filtered = prevMapsStates.filter((state) => state.mapId !== id);
return filtered;
});
}
async function removeMaps(ids) {
await database.table("maps").bulkDelete(ids);
await database.table("states").bulkDelete(ids);
setMaps((prevMaps) => {
const filtered = prevMaps.filter((map) => !ids.includes(map.id));
return filtered;
});
setMapStates((prevMapsStates) => {
const filtered = prevMapsStates.filter(
(state) => !ids.includes(state.mapId)
);
return filtered;
});
}
async function resetMap(id) {
const state = { ...defaultMapState, mapId: id };
await database.table("states").put(state);
setMapStates((prevMapStates) => {
const newStates = [...prevMapStates];
const i = newStates.findIndex((state) => state.mapId === id);
if (i > -1) {
newStates[i] = state;
}
return newStates;
});
return state;
}
async function updateMap(id, update) {
await database.table("maps").update(id, update);
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
const i = newMaps.findIndex((map) => map.id === id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...update };
}
return newMaps;
});
}
async function updateMapState(id, update) {
await database.table("states").update(id, update);
setMapStates((prevMapStates) => {
const newStates = [...prevMapStates];
const i = newStates.findIndex((state) => state.mapId === id);
if (i > -1) {
newStates[i] = { ...newStates[i], ...update };
}
return newStates;
});
}
/**
* Adds a map to the database if none exists or replaces a map if it already exists
* Note: this does not add a map state to do that use AddMap
* @param {Object} map the map to put
*/
async function putMap(map) {
await database.table("maps").put(map);
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
const i = newMaps.findIndex((m) => m.id === map.id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...map };
} else {
newMaps.unshift(map);
}
return newMaps;
});
if (map.owner !== userId) {
await updateCache();
}
}
/**
* Keep up to cachedMapMax amount of maps that you don't own
* Sorted by when they we're last used
*/
async function updateCache() {
const cachedMaps = await database
.table("maps")
.where("owner")
.notEqual(userId)
.sortBy("lastUsed");
if (cachedMaps.length > cachedMapMax) {
const cacheDeleteCount = cachedMaps.length - cachedMapMax;
const idsToDelete = cachedMaps
.slice(0, cacheDeleteCount)
.map((map) => map.id);
database.table("maps").where("id").anyOf(idsToDelete).delete();
setMaps((prevMaps) => {
return prevMaps.filter((map) => !idsToDelete.includes(map.id));
});
}
}
function getMap(mapId) {
return maps.find((map) => map.id === mapId);
}
async function getMapFromDB(mapId) {
return await database.table("maps").get(mapId);
}
const ownedMaps = maps.filter((map) => map.owner === userId);
const value = {
maps,
ownedMaps,
mapStates,
addMap,
removeMap,
removeMaps,
resetMap,
updateMap,
updateMapState,
putMap,
getMap,
getMapFromDB,
};
return (
<MapDataContext.Provider value={value}>{children}</MapDataContext.Provider>
);
}
export default MapDataContext;