Made branch with inkgd
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3
.gitmodules
vendored
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3
.gitmodules
vendored
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[submodule "addons/inkgd"]
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path = addons/inkgd
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url = https://github.com/ephread/inkgd.git
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21
LICENSE.txt
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21
LICENSE.txt
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MIT License
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Copyright (c) 2022 DmitriySalnikov
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the Software), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, andor sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# give
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Godot/Ink VN Environment
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# Give
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*Godot/Ink VN Environment*
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# Dependencies
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TODO: Add dependencies
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1
addons/inkgd
Submodule
1
addons/inkgd
Submodule
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Subproject commit ff64af3ceaaf165f2afe900faf6c310cc6443fe8
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34
ci_export_presets.cfg
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34
ci_export_presets.cfg
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[preset.0]
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name="HTML5"
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platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../inkgd.html"
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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variant/export_type=0
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/export_icon=true
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html/custom_html_shell=""
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html/head_include=""
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html/canvas_resize_policy=2
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html/focus_canvas_on_start=true
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html/experimental_virtual_keyboard=false
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progressive_web_app/enabled=false
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progressive_web_app/offline_page=""
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progressive_web_app/display=1
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progressive_web_app/orientation=0
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progressive_web_app/icon_144x144=""
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progressive_web_app/icon_180x180=""
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progressive_web_app/icon_512x512=""
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progressive_web_app/background_color=Color( 0, 0, 0, 1 )
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7
default_env.tres
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7
default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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9
give_mainwindow.gd
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9
give_mainwindow.gd
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extends Control
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var mtext:RichTextLabel
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var ttext:RichTextLabel
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func _ready():
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#TODO: Add ink ready function
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mtext=get_node("Panel/MainText")
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ttext=get_node("Panel2/TitleText")
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func _process(delta):
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pass
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3
give_mainwindow.tscn
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3
give_mainwindow.tscn
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[gd_scene format=2]
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[node name="Node2D" type="Node2D"]
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34
project.godot
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34
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="GIVE"
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config/icon="res://icon.png"
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[debug]
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settings/qoi_import/print_debug=true
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[editor_plugins]
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enabled=PoolStringArray( )
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[gdnative]
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singletons=[ ]
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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