JargonFile/entries/Zero-One-Infinity Rule.txt
2014-04-26 16:54:15 +01:00

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Zero-One-Infinity Rule
prov. Allow none of foo , one of foo , or any number of foo. A rule of thumb
for software design, which instructs one to not place random limits on the
number of instances of a given entity (such as: windows in a window system,
letters in an OS's filenames, etc.). Specifically, one should either
disallow the entity entirely, allow exactly one instance (an exception ), or
allow as many as the user wants address space and memory permitting. The
logic behind this rule is that there are often situations where it makes
clear sense to allow one of something instead of none. However, if one
decides to go further and allow N (for N 1), then why not N+1? And if N+1,
then why not N+2, and so on? Once above 1, there's no excuse not to allow
any N; hence, infinity. Many hackers recall in this connection Isaac
Asimov's SF novel The Gods Themselves in which a character announces that
the number 2 is impossible if you're going to believe in more than one
universe, you might as well believe in an infinite number of them.