4 lines
520 B
Plaintext
4 lines
520 B
Plaintext
toy language
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n. A language useful for instructional purposes or as a proof-of-concept for some aspect of computer-science theory, but inadequate for general-purpose programming. Bad Thing s can result when a toy language is promoted as a general purpose solution for programming (see bondage-and-discipline language ); the classic example is Pascal. Several moderately well-known formalisms for conceptual tasks such as programming Turing machines also qualify as toy languages in a less negative sense. See also MFTL.
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