using System.Collections; using System.Collections.Generic; using System; using UnityEngine; public class PlayerController : MonoBehaviour { Vector3 direction; public float speed = 0.5f; #if tmp public GameObject bullet; #endif AudioSource aus; // Start is called before the first frame update void Start() { aus = GetComponent(); } // Update is called once per frame void Update() { gameObject.transform.position += new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0)*speed; if (Input.GetButton("Fire1")) gameObject.BroadcastMessage("Fire"); } }