using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Mover : MonoBehaviour { public float acc; // Update is called once per frame void Update() { acc += Time.deltaTime; gameObject.transform.position = new Vector3(this.MoveX(acc), this.MoveY(acc), 0); } public abstract float MoveX(float a); public abstract float MoveY(float a); }