#include "menu_numpad.h" #include "menu_numpad_buttons.h" #include #include "color_theme.h" #include "nano_gui.h" void initNumpad(void); MenuReturn_e runNumpad(const ButtonPress_e tuner_button, const ButtonPress_e touch_button, const Point touch_point, const int16_t knob); Menu_t numpad_menu = { initNumpad, runNumpad, nullptr }; Menu_t *const numpadMenu = &numpad_menu; void drawNumpad(void) { displayFillrect(0,47,320,200,COLOR_BACKGROUND); Button button; Button* bp; for(uint8_t i = 0; i < NUMPAD_MENU_NUM_BUTTONS; ++i){ memcpy_P(&bp, &(numpadMenuButtons[i]), sizeof(bp)); memcpy_P(&button,bp,sizeof(button)); drawButton(&button); } } void initNumpad(void) { numpadMenuFrequency = 0; drawNumpad(); } MenuReturn_e runNumpad(const ButtonPress_e tuner_button, const ButtonPress_e touch_button, const Point touch_point, const int16_t knob) { (void)tuner_button;(void)touch_button;(void)touch_point;(void)knob;//TODO if(NUMPAD_MENU_EXIT_FREQ == numpadMenuFrequency){ return MenuReturn_e::ExitedRedraw; } else{ return MenuReturn_e::StillActive; } }