TinyX/fb/fbscreen.c

215 lines
6.6 KiB
C

/*
* Copyright © 1998 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "fb.h"
Bool
fbCloseScreen(int index, ScreenPtr pScreen)
{
int d;
DepthPtr depths = pScreen->allowedDepths;
for (d = 0; d < pScreen->numDepths; d++)
free(depths[d].vids);
free(depths);
free(pScreen->visuals);
free(pScreen->devPrivate);
free(pScreen->devPrivates[fbScreenPrivateIndex].ptr);
return TRUE;
}
Bool
fbRealizeFont(ScreenPtr pScreen, FontPtr pFont)
{
return (TRUE);
}
Bool
fbUnrealizeFont(ScreenPtr pScreen, FontPtr pFont)
{
return (TRUE);
}
void
fbQueryBestSize(int class,
unsigned short *width, unsigned short *height,
ScreenPtr pScreen)
{
unsigned short w;
switch (class) {
case CursorShape:
if (*width > pScreen->width)
*width = pScreen->width;
if (*height > pScreen->height)
*height = pScreen->height;
break;
case TileShape:
case StippleShape:
w = *width;
if ((w & (w - 1)) && w < FB_UNIT) {
for (w = 1; w < *width; w <<= 1);
*width = w;
}
}
}
PixmapPtr
_fbGetWindowPixmap(WindowPtr pWindow)
{
return fbGetWindowPixmap(pWindow);
}
void
_fbSetWindowPixmap(WindowPtr pWindow, PixmapPtr pPixmap)
{
pWindow->devPrivates[fbWinPrivateIndex].ptr = (pointer) pPixmap;
}
Bool
fbSetupScreen(ScreenPtr pScreen, pointer pbits, /* pointer to screen bitmap */
int xsize, /* in pixels */
int ysize, int dpix, /* dots per inch */
int dpiy, int width, /* pixel width of frame buffer */
int bpp)
{ /* bits per pixel for screen */
if (!fbAllocatePrivates(pScreen, (int *) 0))
return FALSE;
pScreen->defColormap = FakeClientID(0);
/* let CreateDefColormap do whatever it wants for pixels */
pScreen->blackPixel = pScreen->whitePixel = (Pixel) 0;
pScreen->QueryBestSize = fbQueryBestSize;
/* SaveScreen */
pScreen->GetImage = fbGetImage;
pScreen->GetSpans = fbGetSpans;
pScreen->CreateWindow = fbCreateWindow;
pScreen->DestroyWindow = fbDestroyWindow;
pScreen->PositionWindow = fbPositionWindow;
pScreen->ChangeWindowAttributes = fbChangeWindowAttributes;
pScreen->RealizeWindow = fbMapWindow;
pScreen->UnrealizeWindow = fbUnmapWindow;
pScreen->PaintWindowBackground = fbPaintWindow;
pScreen->PaintWindowBorder = fbPaintWindow;
pScreen->CopyWindow = fbCopyWindow;
pScreen->CreatePixmap = fbCreatePixmap;
pScreen->DestroyPixmap = fbDestroyPixmap;
pScreen->RealizeFont = fbRealizeFont;
pScreen->UnrealizeFont = fbUnrealizeFont;
pScreen->CreateGC = fbCreateGC;
pScreen->CreateColormap = fbInitializeColormap;
pScreen->DestroyColormap = (void (*)(ColormapPtr)) NoopDDA;
pScreen->InstallColormap = fbInstallColormap;
pScreen->UninstallColormap = fbUninstallColormap;
pScreen->ListInstalledColormaps = fbListInstalledColormaps;
pScreen->StoreColors = (void (*)(ColormapPtr, int, xColorItem *)) NoopDDA;
pScreen->ResolveColor = fbResolveColor;
pScreen->BitmapToRegion = fbPixmapToRegion;
pScreen->GetWindowPixmap = _fbGetWindowPixmap;
pScreen->SetWindowPixmap = _fbSetWindowPixmap;
return TRUE;
}
Bool
fbFinishScreenInit(ScreenPtr pScreen,
pointer pbits,
int xsize, int ysize, int dpix, int dpiy, int width, int bpp)
{
VisualPtr visuals;
DepthPtr depths;
int nvisuals;
int ndepths;
int rootdepth;
VisualID defaultVisual;
int imagebpp = bpp;
#ifdef FB_DEBUG
int stride;
ysize -= 2;
stride = (width * bpp) / 8;
fbSetBits((FbStip *) pbits, stride / sizeof(FbStip), FB_HEAD_BITS);
pbits = (void *) ((char *) pbits + stride);
fbSetBits((FbStip *) ((char *) pbits + stride * ysize),
stride / sizeof(FbStip), FB_TAIL_BITS);
#endif
/*
* By default, a 24bpp screen will use 32bpp images, this avoids
* problems with many applications which just can't handle packed
* pixels. If you want real 24bit images, include a 24bpp
* format in the pixmap formats
*/
if (bpp == 24) {
int f;
imagebpp = 32;
/*
* Check to see if we're advertising a 24bpp image format,
* in which case windows will use it in preference to a 32 bit
* format.
*/
for (f = 0; f < screenInfo.numPixmapFormats; f++) {
if (screenInfo.formats[f].bitsPerPixel == 24) {
imagebpp = 24;
break;
}
}
}
if (imagebpp == 32) {
fbGetScreenPrivate(pScreen)->win32bpp = bpp;
fbGetScreenPrivate(pScreen)->pix32bpp = bpp;
}
else {
fbGetScreenPrivate(pScreen)->win32bpp = 32;
fbGetScreenPrivate(pScreen)->pix32bpp = 32;
}
rootdepth = 0;
if (!fbInitVisuals(&visuals, &depths, &nvisuals, &ndepths, &rootdepth,
&defaultVisual, ((unsigned long) 1 << (imagebpp - 1)),
8))
return FALSE;
if (!miScreenInit(pScreen, pbits, xsize, ysize, dpix, dpiy, width,
rootdepth, ndepths, depths,
defaultVisual, nvisuals, visuals
))
return FALSE;
/* overwrite miCloseScreen with our own */
pScreen->CloseScreen = fbCloseScreen;
if (bpp == 24 && imagebpp == 32) {
pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader;
pScreen->CreateScreenResources = fb24_32CreateScreenResources;
}
return TRUE;
}