/* * * Copyright © 2000 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifndef _SHADOW_H_ #define _SHADOW_H_ #include "scrnintstr.h" #include "picturestr.h" #include "damage.h" #include "damagestr.h" typedef struct _shadowBuf *shadowBufPtr; typedef void (*ShadowUpdateProc) (ScreenPtr pScreen, shadowBufPtr pBuf); #define SHADOW_WINDOW_RELOCATE 1 #define SHADOW_WINDOW_READ 2 #define SHADOW_WINDOW_WRITE 4 typedef void *(*ShadowWindowProc) (ScreenPtr pScreen, CARD32 row, CARD32 offset, int mode, CARD32 *size, void *closure); /* BC hack: do not move the damage member. see shadow.c for explanation. */ typedef struct _shadowBuf { DamagePtr pDamage; ShadowUpdateProc update; ShadowWindowProc window; RegionRec damage; PixmapPtr pPixmap; void *closure; int randr; /* screen wrappers */ GetImageProcPtr GetImage; CloseScreenProcPtr CloseScreen; } shadowBufRec; /* Match defines from randr extension */ #define SHADOW_ROTATE_0 1 #define SHADOW_ROTATE_90 2 #define SHADOW_ROTATE_180 4 #define SHADOW_ROTATE_270 8 #define SHADOW_ROTATE_ALL (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\ SHADOW_ROTATE_180|SHADOW_ROTATE_270) #define SHADOW_REFLECT_X 16 #define SHADOW_REFLECT_Y 32 #define SHADOW_REFLECT_ALL (SHADOW_REFLECT_X|SHADOW_REFLECT_Y) extern int shadowScrPrivateIndex; #define shadowGetBuf(pScr) ((shadowBufPtr) (pScr)->devPrivates[shadowScrPrivateIndex].ptr) #define shadowBuf(pScr) shadowBufPtr pBuf = shadowGetBuf(pScr) #define shadowDamage(pBuf) DamageRegion(pBuf->pDamage) Bool shadowSetup(ScreenPtr pScreen); Bool shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update, ShadowWindowProc window, int randr, void *closure); void shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap); shadowBufPtr shadowFindBuf(WindowPtr pWindow); Bool shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window); void *shadowAlloc(int width, int height, int bpp); void shadowUpdatePacked(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdatePlanar4(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdatePlanar4x8(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotatePacked(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate8_90(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_90(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_90YX(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate32_90(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate8_180(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_180(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate32_180(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate8_270(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_270(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16_270YX(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate32_270(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate8(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate16(ScreenPtr pScreen, shadowBufPtr pBuf); void shadowUpdateRotate32(ScreenPtr pScreen, shadowBufPtr pBuf); typedef void (*shadowUpdateProc) (ScreenPtr, shadowBufPtr); shadowUpdateProc shadowUpdatePackedWeak(void); shadowUpdateProc shadowUpdatePlanar4Weak(void); shadowUpdateProc shadowUpdatePlanar4x8Weak(void); shadowUpdateProc shadowUpdateRotatePackedWeak(void); #endif /* _SHADOW_H_ */