/* * * Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ /* * Animated cursors for X. Not specific to Render in any way, but * stuck there because Render has the other cool cursor extension. * Besides, everyone has Render. * * Implemented as a simple layer over the core cursor code; it * creates composite cursors out of a set of static cursors and * delta times between each image. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include #include "servermd.h" #include "scrnintstr.h" #include "dixstruct.h" #include "cursorstr.h" #include "dixfontstr.h" #include "opaque.h" #include "picturestr.h" typedef struct _AnimCurElt { CursorPtr pCursor; /* cursor to show */ CARD32 delay; /* in ms */ } AnimCurElt; typedef struct _AnimCur { int nelt; /* number of elements in the elts array */ AnimCurElt *elts; /* actually allocated right after the structure */ } AnimCurRec, *AnimCurPtr; typedef struct _AnimScrPriv { CursorPtr pCursor; int elt; CARD32 time; CloseScreenProcPtr CloseScreen; ScreenBlockHandlerProcPtr BlockHandler; CursorLimitsProcPtr CursorLimits; DisplayCursorProcPtr DisplayCursor; SetCursorPositionProcPtr SetCursorPosition; RealizeCursorProcPtr RealizeCursor; UnrealizeCursorProcPtr UnrealizeCursor; RecolorCursorProcPtr RecolorCursor; } AnimCurScreenRec, *AnimCurScreenPtr; typedef struct _AnimCurState { CursorPtr pCursor; ScreenPtr pScreen; int elt; CARD32 time; } AnimCurStateRec, *AnimCurStatePtr; static AnimCurStateRec animCurState; static unsigned char empty[4]; static CursorBits animCursorBits = { empty, empty, 2, 1, 1, 0, 0, 1 }; int AnimCurScreenPrivateIndex = -1; int AnimCurGeneration; #define IsAnimCur(c) ((c)->bits == &animCursorBits) #define GetAnimCur(c) ((AnimCurPtr) ((c) + 1)) #define GetAnimCurScreen(s) ((AnimCurScreenPtr) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr)) #define GetAnimCurScreenIfSet(s) ((AnimCurScreenPrivateIndex != -1) ? GetAnimCurScreen(s) : NULL) #define SetAnimCurScreen(s,p) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr = (pointer) (p)) #define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func) #define Unwrap(as,s,elt) ((s)->elt = (as)->elt) static Bool AnimCurDisplayCursor(ScreenPtr pScreen, CursorPtr pCursor); static Bool AnimCurSetCursorPosition(ScreenPtr pScreen, int x, int y, Bool generateEvent); static Bool AnimCurCloseScreen(int index, ScreenPtr pScreen) { AnimCurScreenPtr as = GetAnimCurScreen(pScreen); Bool ret; Unwrap(as, pScreen, CloseScreen); Unwrap(as, pScreen, BlockHandler); Unwrap(as, pScreen, CursorLimits); Unwrap(as, pScreen, DisplayCursor); Unwrap(as, pScreen, SetCursorPosition); Unwrap(as, pScreen, RealizeCursor); Unwrap(as, pScreen, UnrealizeCursor); Unwrap(as, pScreen, RecolorCursor); SetAnimCurScreen(pScreen, 0); ret = (*pScreen->CloseScreen) (index, pScreen); free(as); if (index == 0) AnimCurScreenPrivateIndex = -1; return ret; } static void AnimCurCursorLimits(ScreenPtr pScreen, CursorPtr pCursor, BoxPtr pHotBox, BoxPtr pTopLeftBox) { AnimCurScreenPtr as = GetAnimCurScreen(pScreen); Unwrap(as, pScreen, CursorLimits); if (IsAnimCur(pCursor)) { AnimCurPtr ac = GetAnimCur(pCursor); (*pScreen->CursorLimits) (pScreen, ac->elts[0].pCursor, pHotBox, pTopLeftBox); } else { (*pScreen->CursorLimits) (pScreen, pCursor, pHotBox, pTopLeftBox); } Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits); } /* * This has to be a screen block handler instead of a generic * block handler so that it is well ordered with respect to the DRI * block handler responsible for releasing the hardware to DRI clients */ static void AnimCurScreenBlockHandler(int screenNum, pointer blockData, pointer pTimeout, pointer pReadmask) { ScreenPtr pScreen = screenInfo.screens[screenNum]; AnimCurScreenPtr as = GetAnimCurScreen(pScreen); if (pScreen == animCurState.pScreen) { CARD32 now = GetTimeInMillis(); if ((INT32) (now - animCurState.time) >= 0) { AnimCurPtr ac = GetAnimCur(animCurState.pCursor); int elt = (animCurState.elt + 1) % ac->nelt; DisplayCursorProcPtr DisplayCursor; /* * Not a simple Unwrap/Wrap as this * isn't called along the DisplayCursor * wrapper chain. */ DisplayCursor = pScreen->DisplayCursor; pScreen->DisplayCursor = as->DisplayCursor; (void) (*pScreen->DisplayCursor) (pScreen, ac->elts[elt].pCursor); as->DisplayCursor = pScreen->DisplayCursor; pScreen->DisplayCursor = DisplayCursor; animCurState.elt = elt; animCurState.time = now + ac->elts[elt].delay; } AdjustWaitForDelay(pTimeout, animCurState.time - now); } Unwrap(as, pScreen, BlockHandler); (*pScreen->BlockHandler) (screenNum, blockData, pTimeout, pReadmask); Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler); } static Bool AnimCurDisplayCursor(ScreenPtr pScreen, CursorPtr pCursor) { AnimCurScreenPtr as = GetAnimCurScreen(pScreen); Bool ret; Unwrap(as, pScreen, DisplayCursor); if (IsAnimCur(pCursor)) { if (pCursor != animCurState.pCursor) { AnimCurPtr ac = GetAnimCur(pCursor); ret = (*pScreen->DisplayCursor) (pScreen, ac->elts[0].pCursor); if (ret) { animCurState.elt = 0; animCurState.time = GetTimeInMillis() + ac->elts[0].delay; animCurState.pCursor = pCursor; animCurState.pScreen = pScreen; } } else ret = TRUE; } else { animCurState.pCursor = 0; animCurState.pScreen = 0; ret = (*pScreen->DisplayCursor) (pScreen, pCursor); } Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor); return ret; } static Bool AnimCurSetCursorPosition(ScreenPtr pScreen, int x, int y, Bool generateEvent) { AnimCurScreenPtr as = GetAnimCurScreen(pScreen); Bool ret; Unwrap(as, pScreen, SetCursorPosition); if (animCurState.pCursor) animCurState.pScreen = pScreen; ret = (*pScreen->SetCursorPosition) (pScreen, x, y, generateEvent); Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition); return ret; } static Bool AnimCurRealizeCursor(ScreenPtr pScreen, CursorPtr pCursor) { AnimCurScreenPtr as = GetAnimCurScreen(pScreen); Bool ret; Unwrap(as, pScreen, RealizeCursor); if (IsAnimCur(pCursor)) ret = TRUE; else ret = (*pScreen->RealizeCursor) (pScreen, pCursor); Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor); return ret; } static Bool AnimCurUnrealizeCursor(ScreenPtr pScreen, CursorPtr pCursor) { AnimCurScreenPtr as = GetAnimCurScreen(pScreen); Bool ret; Unwrap(as, pScreen, UnrealizeCursor); if (IsAnimCur(pCursor)) { AnimCurPtr ac = GetAnimCur(pCursor); int i; if (pScreen->myNum == 0) for (i = 0; i < ac->nelt; i++) FreeCursor(ac->elts[i].pCursor, 0); ret = TRUE; } else ret = (*pScreen->UnrealizeCursor) (pScreen, pCursor); Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor); return ret; } static void AnimCurRecolorCursor(ScreenPtr pScreen, CursorPtr pCursor, Bool displayed) { AnimCurScreenPtr as = GetAnimCurScreen(pScreen); Unwrap(as, pScreen, RecolorCursor); if (IsAnimCur(pCursor)) { AnimCurPtr ac = GetAnimCur(pCursor); int i; for (i = 0; i < ac->nelt; i++) (*pScreen->RecolorCursor) (pScreen, ac->elts[i].pCursor, displayed && animCurState.elt == i); } else (*pScreen->RecolorCursor) (pScreen, pCursor, displayed); Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor); } Bool AnimCurInit(ScreenPtr pScreen) { AnimCurScreenPtr as; if (AnimCurGeneration != serverGeneration) { AnimCurScreenPrivateIndex = AllocateScreenPrivateIndex(); if (AnimCurScreenPrivateIndex < 0) return FALSE; AnimCurGeneration = serverGeneration; animCurState.pCursor = 0; animCurState.pScreen = 0; animCurState.elt = 0; animCurState.time = 0; } as = malloc(sizeof(AnimCurScreenRec)); if (!as) return FALSE; Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen); Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler); Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits); Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor); Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition); Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor); Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor); Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor); SetAnimCurScreen(pScreen, as); return TRUE; } int AnimCursorCreate(CursorPtr *cursors, CARD32 *deltas, int ncursor, CursorPtr *ppCursor) { CursorPtr pCursor; int i; AnimCurPtr ac; for (i = 0; i < screenInfo.numScreens; i++) if (!GetAnimCurScreenIfSet(screenInfo.screens[i])) return BadImplementation; for (i = 0; i < ncursor; i++) if (IsAnimCur(cursors[i])) return BadMatch; pCursor = malloc(sizeof(CursorRec) + sizeof(AnimCurRec) + ncursor * sizeof(AnimCurElt)); if (!pCursor) return BadAlloc; pCursor->bits = &animCursorBits; animCursorBits.refcnt++; pCursor->refcnt = 1; pCursor->foreRed = cursors[0]->foreRed; pCursor->foreGreen = cursors[0]->foreGreen; pCursor->foreBlue = cursors[0]->foreBlue; pCursor->backRed = cursors[0]->backRed; pCursor->backGreen = cursors[0]->backGreen; pCursor->backBlue = cursors[0]->backBlue; /* * Fill in the AnimCurRec */ ac = GetAnimCur(pCursor); ac->nelt = ncursor; ac->elts = (AnimCurElt *) (ac + 1); for (i = 0; i < ncursor; i++) { cursors[i]->refcnt++; ac->elts[i].pCursor = cursors[i]; ac->elts[i].delay = deltas[i]; } *ppCursor = pCursor; return Success; }