package buf import ( "sync" ) // Pool provides functionality to generate and recycle buffers on demand. type Pool interface { // Allocate either returns a unused buffer from the pool, or generates a new one from system. Allocate() *Buffer // Free recycles the given buffer. Free(*Buffer) } // SyncPool is a buffer pool based on sync.Pool type SyncPool struct { allocator *sync.Pool } // NewSyncPool creates a SyncPool with given buffer size. func NewSyncPool(bufferSize uint32) *SyncPool { pool := &SyncPool{ allocator: &sync.Pool{ New: func() interface{} { return make([]byte, bufferSize) }, }, } return pool } // Allocate implements Pool.Allocate(). func (p *SyncPool) Allocate() *Buffer { return &Buffer{ v: p.allocator.Get().([]byte), pool: p, } } // Free implements Pool.Free(). func (p *SyncPool) Free(buffer *Buffer) { if buffer.v != nil { p.allocator.Put(buffer.v) } } const ( // Size of a regular buffer. Size = 2 * 1024 ) var ( mediumPool Pool = NewSyncPool(Size) )