package quic import ( "sync" "github.com/lucas-clemente/quic-go/internal/protocol" "v2ray.com/core/common/bytespool" ) type packetBuffer struct { Slice []byte // refCount counts how many packets the Slice is used in. // It doesn't support concurrent use. // It is > 1 when used for coalesced packet. refCount int } // Split increases the refCount. // It must be called when a packet buffer is used for more than one packet, // e.g. when splitting coalesced packets. func (b *packetBuffer) Split() { b.refCount++ } // Release decreases the refCount. // It should be called when processing the packet is finished. // When the refCount reaches 0, the packet buffer is put back into the pool. func (b *packetBuffer) Release() { if cap(b.Slice) < 2048 { return } b.refCount-- if b.refCount < 0 { panic("negative packetBuffer refCount") } // only put the packetBuffer back if it's not used any more if b.refCount == 0 { bufferPool.Put(b.Slice) } } var bufferPool *sync.Pool func getPacketBuffer() *packetBuffer { buffer := bufferPool.Get().([]byte) return &packetBuffer{ refCount: 1, Slice: buffer[:protocol.MaxReceivePacketSize], } } func init() { bufferPool = bytespool.GetPool(int32(protocol.MaxReceivePacketSize)) }