package platform import ( "os" "path/filepath" "strconv" "strings" ) type EnvFlag struct { Name string AltName string } func (f EnvFlag) GetValue(defaultValue func() string) string { if v, found := os.LookupEnv(f.Name); found { return v } if len(f.AltName) > 0 { if v, found := os.LookupEnv(f.AltName); found { return v } } return defaultValue() } func (f EnvFlag) GetValueAsInt(defaultValue int) int { useDefaultValue := false s := f.GetValue(func() string { useDefaultValue = true return "" }) if useDefaultValue { return defaultValue } v, err := strconv.ParseInt(s, 10, 32) if err != nil { return defaultValue } return int(v) } func NormalizeEnvName(name string) string { return strings.Replace(strings.ToUpper(strings.TrimSpace(name)), ".", "_", -1) } func getExecutableDir() string { exec, err := os.Executable() if err != nil { return "" } return filepath.Dir(exec) } func getExecutableSubDir(dir string) func() string { return func() string { return filepath.Join(getExecutableDir(), dir) } } func GetAssetLocation(file string) string { const name = "v2ray.location.asset" assetPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir) return filepath.Join(assetPath, file) } func GetPluginDirectory() string { const name = "v2ray.location.plugin" pluginDir := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableSubDir("plugins")) return pluginDir } func GetConfigurationPath() string { const name = "v2ray.location.config" configPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir) return filepath.Join(configPath, "config.json") }