package outbound import ( "sync" "time" "github.com/v2ray/v2ray-core/common/dice" v2net "github.com/v2ray/v2ray-core/common/net" "github.com/v2ray/v2ray-core/common/protocol" ) type Receiver struct { sync.RWMutex Destination v2net.Destination Accounts []*protocol.User } func NewReceiver(dest v2net.Destination, users ...*protocol.User) *Receiver { return &Receiver{ Destination: dest, Accounts: users, } } func (this *Receiver) HasUser(user *protocol.User) bool { this.RLock() defer this.RUnlock() account := user.Account.(*protocol.VMessAccount) for _, u := range this.Accounts { // TODO: handle AlterIds difference. uAccount := u.Account.(*protocol.VMessAccount) if uAccount.ID.Equals(account.ID) { return true } } return false } func (this *Receiver) AddUser(user *protocol.User) { if this.HasUser(user) { return } this.Lock() this.Accounts = append(this.Accounts, user) this.Unlock() } func (this *Receiver) PickUser() *protocol.User { return this.Accounts[dice.Roll(len(this.Accounts))] } type ExpiringReceiver struct { *Receiver until time.Time } func (this *ExpiringReceiver) Expired() bool { return this.until.Before(time.Now()) } type ReceiverManager struct { receivers []*Receiver detours []*ExpiringReceiver detourAccess sync.RWMutex } func NewReceiverManager(receivers []*Receiver) *ReceiverManager { return &ReceiverManager{ receivers: receivers, detours: make([]*ExpiringReceiver, 0, 16), } } func (this *ReceiverManager) AddDetour(rec *Receiver, availableMin byte) { if availableMin < 2 { return } this.detourAccess.RLock() destExists := false for _, r := range this.detours { if r.Destination == rec.Destination { destExists = true // Destination exists, add new user if necessary for _, u := range rec.Accounts { r.AddUser(u) } break } } this.detourAccess.RUnlock() if !destExists { expRec := &ExpiringReceiver{ Receiver: rec, until: time.Now().Add(time.Duration(availableMin-1) * time.Minute), } this.detourAccess.Lock() this.detours = append(this.detours, expRec) this.detourAccess.Unlock() } } func (this *ReceiverManager) pickDetour() *Receiver { if len(this.detours) == 0 { return nil } this.detourAccess.RLock() idx := dice.Roll(len(this.detours)) rec := this.detours[idx] this.detourAccess.RUnlock() if rec.Expired() { this.detourAccess.Lock() detourLen := len(this.detours) if detourLen > idx && this.detours[idx].Expired() { this.detours[idx] = this.detours[detourLen-1] this.detours = this.detours[:detourLen-1] } this.detourAccess.Unlock() return nil } return rec.Receiver } func (this *ReceiverManager) pickStdReceiver() *Receiver { return this.receivers[dice.Roll(len(this.receivers))] } func (this *ReceiverManager) PickReceiver() *Receiver { rec := this.pickDetour() if rec == nil { rec = this.pickStdReceiver() } return rec }