package socks import ( "net" "github.com/v2ray/v2ray-core/common/log" v2net "github.com/v2ray/v2ray-core/common/net" "github.com/v2ray/v2ray-core/proxy/socks/protocol" ) const ( bufferSize = 2 * 1024 ) func (server *SocksServer) ListenUDP(port uint16) error { addr := &net.UDPAddr{ IP: net.IP{0, 0, 0, 0}, Port: int(port), Zone: "", } conn, err := net.ListenUDP("udp", addr) if err != nil { log.Error("Socks failed to listen UDP on port %d: %v", port, err) return err } go server.AcceptPackets(conn) return nil } func (server *SocksServer) AcceptPackets(conn *net.UDPConn) error { for { buffer := make([]byte, 0, bufferSize) nBytes, addr, err := conn.ReadFromUDP(buffer) if err != nil { log.Error("Socks failed to read UDP packets: %v", err) return err } request, err := protocol.ReadUDPRequest(buffer[:nBytes]) if err != nil { log.Error("Socks failed to parse UDP request: %v", err) return err } if request.Fragment != 0 { // TODO handle fragments continue } udpPacket := v2net.NewPacket(request.Destination(), request.Data, false) go server.handlePacket(conn, udpPacket, addr) } } func (server *SocksServer) handlePacket(conn *net.UDPConn, packet v2net.Packet, clientAddr *net.UDPAddr) { ray := server.vPoint.DispatchToOutbound(packet) close(ray.InboundInput()) if data, ok := <-ray.InboundOutput(); ok { conn.WriteToUDP(data, clientAddr) } }