package socks import ( "io" "sync" "time" "v2ray.com/core/app" "v2ray.com/core/app/dispatcher" "v2ray.com/core/common/buf" "v2ray.com/core/common/bufio" "v2ray.com/core/common/errors" "v2ray.com/core/common/log" v2net "v2ray.com/core/common/net" "v2ray.com/core/common/protocol" "v2ray.com/core/common/signal" "v2ray.com/core/proxy" "v2ray.com/core/transport/internet" "v2ray.com/core/transport/internet/udp" ) // Server is a SOCKS 5 proxy server type Server struct { tcpMutex sync.RWMutex udpMutex sync.RWMutex accepting bool packetDispatcher dispatcher.PacketDispatcher config *ServerConfig tcpListener *internet.TCPHub udpHub *udp.Hub udpAddress v2net.Destination udpServer *udp.Server meta *proxy.InboundHandlerMeta } // NewServer creates a new Server object. func NewServer(config *ServerConfig, space app.Space, meta *proxy.InboundHandlerMeta) *Server { s := &Server{ config: config, meta: meta, } space.OnInitialize(func() error { s.packetDispatcher = dispatcher.FromSpace(space) if s.packetDispatcher == nil { return errors.New("Socks|Server: Dispatcher is not found in the space.") } return nil }) return s } // Port implements InboundHandler.Port(). func (v *Server) Port() v2net.Port { return v.meta.Port } // Close implements InboundHandler.Close(). func (v *Server) Close() { v.accepting = false if v.tcpListener != nil { v.tcpMutex.Lock() v.tcpListener.Close() v.tcpListener = nil v.tcpMutex.Unlock() } if v.udpHub != nil { v.udpMutex.Lock() v.udpHub.Close() v.udpHub = nil v.udpMutex.Unlock() } } // Start implements InboundHandler.Start(). func (v *Server) Start() error { if v.accepting { return nil } listener, err := internet.ListenTCP( v.meta.Address, v.meta.Port, v.handleConnection, v.meta.StreamSettings) if err != nil { log.Error("Socks: failed to listen on ", v.meta.Address, ":", v.meta.Port, ": ", err) return err } v.accepting = true v.tcpMutex.Lock() v.tcpListener = listener v.tcpMutex.Unlock() if v.config.UdpEnabled { if err := v.listenUDP(); err != nil { return err } } return nil } func (v *Server) handleConnection(connection internet.Connection) { defer connection.Close() connection.SetReusable(false) timedReader := v2net.NewTimeOutReader(16 /* seconds, for handshake */, connection) reader := bufio.NewReader(timedReader) session := &ServerSession{ config: v.config, meta: v.meta, } clientAddr := v2net.DestinationFromAddr(connection.RemoteAddr()) request, err := session.Handshake(reader, connection) if err != nil { log.Access(clientAddr, "", log.AccessRejected, err) log.Info("Socks|Server: Failed to read request: ", err) return } if request.Command == protocol.RequestCommandTCP { dest := request.Destination() session := &proxy.SessionInfo{ Source: clientAddr, Destination: dest, Inbound: v.meta, } log.Info("Socks|Server: TCP Connect request to ", dest) log.Access(clientAddr, dest, log.AccessAccepted, "") timedReader.SetTimeOut(v.config.Timeout) v.transport(reader, connection, session) return } if request.Command == protocol.RequestCommandUDP { v.handleUDP() return } } func (v *Server) handleUDP() { // The TCP connection closes after v method returns. We need to wait until // the client closes it. // TODO: get notified from UDP part <-time.After(5 * time.Minute) } func (v *Server) transport(reader io.Reader, writer io.Writer, session *proxy.SessionInfo) { ray := v.packetDispatcher.DispatchToOutbound(session) input := ray.InboundInput() output := ray.InboundOutput() requestDone := signal.ExecuteAsync(func() error { defer input.Close() v2reader := buf.NewReader(reader) if err := buf.PipeUntilEOF(v2reader, input); err != nil { log.Info("Socks|Server: Failed to transport all TCP request: ", err) return err } return nil }) responseDone := signal.ExecuteAsync(func() error { defer output.ForceClose() v2writer := buf.NewWriter(writer) if err := buf.PipeUntilEOF(output, v2writer); err != nil { log.Info("Socks|Server: Failed to transport all TCP response: ", err) return err } return nil }) if err := signal.ErrorOrFinish2(requestDone, responseDone); err != nil { log.Info("Socks|Server: Connection ends with ", err) } } type ServerFactory struct{} func (v *ServerFactory) StreamCapability() v2net.NetworkList { return v2net.NetworkList{ Network: []v2net.Network{v2net.Network_TCP}, } } func (v *ServerFactory) Create(space app.Space, rawConfig interface{}, meta *proxy.InboundHandlerMeta) (proxy.InboundHandler, error) { return NewServer(rawConfig.(*ServerConfig), space, meta), nil }