package utp import ( "context" "encoding/binary" "github.com/v2fly/v2ray-core/v5/common" "github.com/v2fly/v2ray-core/v5/common/dice" ) type UTP struct { header byte extension byte connectionID uint16 } func (*UTP) Size() int32 { return 4 } // Serialize implements PacketHeader. func (u *UTP) Serialize(b []byte) { binary.BigEndian.PutUint16(b, u.connectionID) b[2] = u.header b[3] = u.extension } // New creates a new UTP header for the given config. func New(ctx context.Context, config interface{}) (interface{}, error) { return &UTP{ header: 1, extension: 0, connectionID: dice.RollUint16(), }, nil } func init() { common.Must(common.RegisterConfig((*Config)(nil), New)) }