package udp import ( "net" "sync" "v2ray.com/core/common/alloc" "v2ray.com/core/common/dice" "v2ray.com/core/common/log" v2net "v2ray.com/core/common/net" "v2ray.com/core/common/signal" "v2ray.com/core/proxy" "v2ray.com/core/transport/internet/internal" ) type UDPPayload struct { payload *alloc.Buffer session *proxy.SessionInfo } type UDPPayloadHandler func(*alloc.Buffer, *proxy.SessionInfo) type UDPPayloadQueue struct { queue []chan UDPPayload callback UDPPayloadHandler } func NewUDPPayloadQueue(option ListenOption) *UDPPayloadQueue { queue := &UDPPayloadQueue{ callback: option.Callback, queue: make([]chan UDPPayload, option.Concurrency), } for i := range queue.queue { queue.queue[i] = make(chan UDPPayload, 64) go queue.Dequeue(queue.queue[i]) } return queue } func (this *UDPPayloadQueue) Enqueue(payload UDPPayload) { size := len(this.queue) idx := 0 if size > 1 { idx = dice.Roll(size) } for i := 0; i < size; i++ { select { case this.queue[idx%size] <- payload: return default: idx++ } } } func (this *UDPPayloadQueue) Dequeue(queue <-chan UDPPayload) { for payload := range queue { this.callback(payload.payload, payload.session) } } func (this *UDPPayloadQueue) Close() { for _, queue := range this.queue { close(queue) } } type ListenOption struct { Callback UDPPayloadHandler ReceiveOriginalDest bool Concurrency int } type UDPHub struct { sync.RWMutex conn *net.UDPConn cancel *signal.CancelSignal queue *UDPPayloadQueue option ListenOption } func ListenUDP(address v2net.Address, port v2net.Port, option ListenOption) (*UDPHub, error) { if option.Concurrency < 1 { option.Concurrency = 1 } udpConn, err := net.ListenUDP("udp", &net.UDPAddr{ IP: address.IP(), Port: int(port), }) if err != nil { return nil, err } if option.ReceiveOriginalDest { fd, err := internal.GetSysFd(udpConn) if err != nil { log.Warning("UDP|Listener: Failed to get fd: ", err) return nil, err } err = SetOriginalDestOptions(fd) if err != nil { log.Warning("UDP|Listener: Failed to set socket options: ", err) return nil, err } } hub := &UDPHub{ conn: udpConn, queue: NewUDPPayloadQueue(option), option: option, cancel: signal.NewCloseSignal(), } go hub.start() return hub, nil } func (this *UDPHub) Close() { this.Lock() defer this.Unlock() this.cancel.Cancel() this.conn.Close() this.cancel.WaitForDone() this.queue.Close() } func (this *UDPHub) WriteTo(payload []byte, dest v2net.Destination) (int, error) { return this.conn.WriteToUDP(payload, &net.UDPAddr{ IP: dest.Address.IP(), Port: int(dest.Port), }) } func (this *UDPHub) start() { this.cancel.WaitThread() defer this.cancel.FinishThread() oobBytes := make([]byte, 256) for this.Running() { buffer := alloc.NewSmallBuffer() nBytes, noob, _, addr, err := ReadUDPMsg(this.conn, buffer.Value, oobBytes) if err != nil { log.Info("UDP|Hub: Failed to read UDP msg: ", err) buffer.Release() continue } buffer.Slice(0, nBytes) session := new(proxy.SessionInfo) session.Source = v2net.UDPDestination(v2net.IPAddress(addr.IP), v2net.Port(addr.Port)) if this.option.ReceiveOriginalDest && noob > 0 { session.Destination = RetrieveOriginalDest(oobBytes[:noob]) } this.queue.Enqueue(UDPPayload{ payload: buffer, session: session, }) } } func (this *UDPHub) Running() bool { return !this.cancel.Cancelled() } // Connection return the net.Conn underneath this hub. // Private: Visible for testing only func (this *UDPHub) Connection() net.Conn { return this.conn } func (this *UDPHub) Addr() net.Addr { return this.conn.LocalAddr() }