package ray import ( "github.com/v2ray/v2ray-core/common/alloc" ) const ( bufferSize = 16 ) func NewRay() Ray { return &directRay{ Input: make(chan *alloc.Buffer, bufferSize), Output: make(chan *alloc.Buffer, bufferSize), } } type directRay struct { Input chan *alloc.Buffer Output chan *alloc.Buffer } func (ray *directRay) OutboundInput() <-chan *alloc.Buffer { return ray.Input } func (ray *directRay) OutboundOutput() chan<- *alloc.Buffer { return ray.Output } func (ray *directRay) InboundInput() chan<- *alloc.Buffer { return ray.Input } func (ray *directRay) InboundOutput() <-chan *alloc.Buffer { return ray.Output }