// +build linux package udp import ( "net" "syscall" v2net "v2ray.com/core/common/net" ) func SetOriginalDestOptions(fd int) error { if err := syscall.SetsockoptInt(fd, syscall.SOL_IP, syscall.IP_TRANSPARENT, 1); err != nil { return err } if err := syscall.SetsockoptInt(fd, syscall.SOL_IP, syscall.IP_RECVORIGDSTADDR, 1); err != nil { return err } return nil } func RetrieveOriginalDest(oob []byte) v2net.Destination { msgs, err := syscall.ParseSocketControlMessage(oob) if err != nil { return v2net.Destination{} } for _, msg := range msgs { if msg.Header.Level == syscall.SOL_IP && msg.Header.Type == syscall.IP_ORIGDSTADDR { ip := v2net.IPAddress(msg.Data[4:8]) port := v2net.PortFromBytes(msg.Data[2:4]) return v2net.UDPDestination(ip, port) } } return v2net.Destination{} } func ReadUDPMsg(conn *net.UDPConn, payload []byte, oob []byte) (int, int, int, *net.UDPAddr, error) { return conn.ReadMsgUDP(payload, oob) }