package udp import ( "net" "github.com/v2ray/v2ray-core/common/alloc" v2net "github.com/v2ray/v2ray-core/common/net" ) type UDPPayloadHandler func(*alloc.Buffer, v2net.Destination) type UDPHub struct { conn *net.UDPConn callback UDPPayloadHandler accepting bool } func ListenUDP(address v2net.Address, port v2net.Port, callback UDPPayloadHandler) (*UDPHub, error) { udpConn, err := net.ListenUDP("udp", &net.UDPAddr{ IP: address.IP(), Port: int(port), }) if err != nil { return nil, err } hub := &UDPHub{ conn: udpConn, callback: callback, } go hub.start() return hub, nil } func (this *UDPHub) Close() { this.accepting = false this.conn.Close() } func (this *UDPHub) WriteTo(payload []byte, dest v2net.Destination) (int, error) { return this.conn.WriteToUDP(payload, &net.UDPAddr{ IP: dest.Address().IP(), Port: int(dest.Port()), }) } func (this *UDPHub) start() { this.accepting = true for this.accepting { buffer := alloc.NewBuffer() nBytes, addr, err := this.conn.ReadFromUDP(buffer.Value) if err != nil { buffer.Release() continue } buffer.Slice(0, nBytes) dest := v2net.UDPDestination(v2net.IPAddress(addr.IP), v2net.Port(addr.Port)) go this.callback(buffer, dest) } }