// +build !confonly package kcp import ( "sync" "v2ray.com/core/common/buf" ) type ReceivingWindow struct { cache map[uint32]*DataSegment } func NewReceivingWindow() *ReceivingWindow { return &ReceivingWindow{ cache: make(map[uint32]*DataSegment), } } func (w *ReceivingWindow) Set(id uint32, value *DataSegment) bool { _, f := w.cache[id] if f { return false } w.cache[id] = value return true } func (w *ReceivingWindow) Has(id uint32) bool { _, f := w.cache[id] return f } func (w *ReceivingWindow) Remove(id uint32) *DataSegment { v, f := w.cache[id] if !f { return nil } delete(w.cache, id) return v } type AckList struct { writer SegmentWriter timestamps []uint32 numbers []uint32 nextFlush []uint32 flushCandidates []uint32 dirty bool } func NewAckList(writer SegmentWriter) *AckList { return &AckList{ writer: writer, timestamps: make([]uint32, 0, 128), numbers: make([]uint32, 0, 128), nextFlush: make([]uint32, 0, 128), flushCandidates: make([]uint32, 0, 128), } } func (l *AckList) Add(number uint32, timestamp uint32) { l.timestamps = append(l.timestamps, timestamp) l.numbers = append(l.numbers, number) l.nextFlush = append(l.nextFlush, 0) l.dirty = true } func (l *AckList) Clear(una uint32) { count := 0 for i := 0; i < len(l.numbers); i++ { if l.numbers[i] < una { continue } if i != count { l.numbers[count] = l.numbers[i] l.timestamps[count] = l.timestamps[i] l.nextFlush[count] = l.nextFlush[i] } count++ } if count < len(l.numbers) { l.numbers = l.numbers[:count] l.timestamps = l.timestamps[:count] l.nextFlush = l.nextFlush[:count] l.dirty = true } } func (l *AckList) Flush(current uint32, rto uint32) { l.flushCandidates = l.flushCandidates[:0] seg := NewAckSegment() for i := 0; i < len(l.numbers); i++ { if l.nextFlush[i] > current { if len(l.flushCandidates) < cap(l.flushCandidates) { l.flushCandidates = append(l.flushCandidates, l.numbers[i]) } continue } seg.PutNumber(l.numbers[i]) seg.PutTimestamp(l.timestamps[i]) timeout := rto / 2 if timeout < 20 { timeout = 20 } l.nextFlush[i] = current + timeout if seg.IsFull() { l.writer.Write(seg) seg.Release() seg = NewAckSegment() l.dirty = false } } if l.dirty || !seg.IsEmpty() { for _, number := range l.flushCandidates { if seg.IsFull() { break } seg.PutNumber(number) } l.writer.Write(seg) l.dirty = false } seg.Release() } type ReceivingWorker struct { sync.RWMutex conn *Connection leftOver buf.MultiBuffer window *ReceivingWindow acklist *AckList nextNumber uint32 windowSize uint32 } func NewReceivingWorker(kcp *Connection) *ReceivingWorker { worker := &ReceivingWorker{ conn: kcp, window: NewReceivingWindow(), windowSize: kcp.Config.GetReceivingInFlightSize(), } worker.acklist = NewAckList(worker) return worker } func (w *ReceivingWorker) Release() { w.Lock() buf.ReleaseMulti(w.leftOver) w.leftOver = nil w.Unlock() } func (w *ReceivingWorker) ProcessSendingNext(number uint32) { w.Lock() defer w.Unlock() w.acklist.Clear(number) } func (w *ReceivingWorker) ProcessSegment(seg *DataSegment) { w.Lock() defer w.Unlock() number := seg.Number idx := number - w.nextNumber if idx >= w.windowSize { return } w.acklist.Clear(seg.SendingNext) w.acklist.Add(number, seg.Timestamp) if !w.window.Set(seg.Number, seg) { seg.Release() } } func (w *ReceivingWorker) ReadMultiBuffer() buf.MultiBuffer { if w.leftOver != nil { mb := w.leftOver w.leftOver = nil return mb } mb := make(buf.MultiBuffer, 0, 32) w.Lock() defer w.Unlock() for { seg := w.window.Remove(w.nextNumber) if seg == nil { break } w.nextNumber++ mb = append(mb, seg.Detach()) seg.Release() } return mb } func (w *ReceivingWorker) Read(b []byte) int { mb := w.ReadMultiBuffer() if mb.IsEmpty() { return 0 } mb, nBytes := buf.SplitBytes(mb, b) if !mb.IsEmpty() { w.leftOver = mb } return nBytes } func (w *ReceivingWorker) IsDataAvailable() bool { w.RLock() defer w.RUnlock() return w.window.Has(w.nextNumber) } func (w *ReceivingWorker) NextNumber() uint32 { w.RLock() defer w.RUnlock() return w.nextNumber } func (w *ReceivingWorker) Flush(current uint32) { w.Lock() defer w.Unlock() w.acklist.Flush(current, w.conn.roundTrip.Timeout()) } func (w *ReceivingWorker) Write(seg Segment) error { ackSeg := seg.(*AckSegment) ackSeg.Conv = w.conn.meta.Conversation ackSeg.ReceivingNext = w.nextNumber ackSeg.ReceivingWindow = w.nextNumber + w.windowSize ackSeg.Option = 0 if w.conn.State() == StateReadyToClose { ackSeg.Option = SegmentOptionClose } return w.conn.output.Write(ackSeg) } func (*ReceivingWorker) CloseRead() { } func (w *ReceivingWorker) UpdateNecessary() bool { w.RLock() defer w.RUnlock() return len(w.acklist.numbers) > 0 }