package srtp import ( "context" "encoding/binary" "v2ray.com/core/common" "v2ray.com/core/common/dice" ) type SRTP struct { header uint16 number uint16 } func (*SRTP) Size() int32 { return 4 } // Serialize implements PacketHeader. func (s *SRTP) Serialize(b []byte) { s.number++ binary.BigEndian.PutUint16(b, s.header) binary.BigEndian.PutUint16(b[2:], s.number) } // New returns a new SRTP instance based on the given config. func New(ctx context.Context, config interface{}) (interface{}, error) { return &SRTP{ header: 0xB5E8, number: dice.RollUint16(), }, nil } func init() { common.Must(common.RegisterConfig((*Config)(nil), New)) }