// Package alloc provides a light-weight memory allocation mechanism. package alloc import ( "io" "github.com/v2ray/v2ray-core/common/serial" ) const ( defaultOffset = 16 ) // Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles // the buffer into an internal buffer pool, in order to recreate a buffer more // quickly. type Buffer struct { head []byte pool *BufferPool Value []byte offset int } func CreateBuffer(container []byte, parent *BufferPool) *Buffer { b := new(Buffer) b.head = container b.pool = parent b.Value = b.head[defaultOffset:] b.offset = defaultOffset return b } // Release recycles the buffer into an internal buffer pool. func (b *Buffer) Release() { if b == nil || b.head == nil { return } b.pool.Free(b) b.head = nil b.Value = nil b.pool = nil } // Clear clears the content of the buffer, results an empty buffer with // Len() = 0. func (b *Buffer) Clear() *Buffer { b.offset = defaultOffset b.Value = b.head[b.offset:b.offset] return b } func (b *Buffer) Reset() *Buffer { b.offset = defaultOffset b.Value = b.head return b } // AppendBytes appends one or more bytes to the end of the buffer. func (b *Buffer) AppendBytes(bytes ...byte) *Buffer { b.Value = append(b.Value, bytes...) return b } // Append appends a byte array to the end of the buffer. func (b *Buffer) Append(data []byte) *Buffer { b.Value = append(b.Value, data...) return b } // AppendString appends a given string to the end of the buffer. func (b *Buffer) AppendString(s string) *Buffer { b.Value = append(b.Value, s...) return b } func (b *Buffer) AppendUint16(v uint16) *Buffer { b.Value = serial.Uint16ToBytes(v, b.Value) return b } func (b *Buffer) AppendUint32(v uint32) *Buffer { b.Value = serial.Uint32ToBytes(v, b.Value) return b } // Prepend prepends bytes in front of the buffer. Caller must ensure total bytes prepended is // no more than 16 bytes. func (b *Buffer) Prepend(data []byte) *Buffer { b.SliceBack(len(data)) copy(b.Value, data) return b } func (b *Buffer) PrependBytes(data ...byte) *Buffer { return b.Prepend(data) } func (b *Buffer) PrependUint16(v uint16) *Buffer { b.SliceBack(2) serial.Uint16ToBytes(v, b.Value[:0]) return b } func (b *Buffer) PrependUint32(v uint32) *Buffer { b.SliceBack(4) serial.Uint32ToBytes(v, b.Value[:0]) return b } // Bytes returns the content bytes of this Buffer. func (b *Buffer) Bytes() []byte { return b.Value } // Slice cuts the buffer at the given position. func (b *Buffer) Slice(from, to int) *Buffer { b.offset += from b.Value = b.Value[from:to] return b } // SliceFrom cuts the buffer at the given position. func (b *Buffer) SliceFrom(from int) *Buffer { b.offset += from b.Value = b.Value[from:] return b } // SliceBack extends the Buffer to its front by offset bytes. // Caller must ensure cumulated offset is no more than 16. func (b *Buffer) SliceBack(offset int) *Buffer { newoffset := b.offset - offset if newoffset < 0 { panic("Negative buffer offset.") } b.Value = b.head[newoffset : b.offset+len(b.Value)] b.offset = newoffset return b } // Len returns the length of the buffer content. func (b *Buffer) Len() int { if b == nil { return 0 } return len(b.Value) } func (b *Buffer) IsEmpty() bool { return b.Len() == 0 } // IsFull returns true if the buffer has no more room to grow. func (b *Buffer) IsFull() bool { return len(b.Value) == cap(b.Value) } // Write implements Write method in io.Writer. func (b *Buffer) Write(data []byte) (int, error) { b.Append(data) return len(data), nil } // Read implements io.Reader.Read(). func (b *Buffer) Read(data []byte) (int, error) { if b.Len() == 0 { return 0, io.EOF } nBytes := copy(data, b.Value) if nBytes == b.Len() { b.Clear() } else { b.Value = b.Value[nBytes:] b.offset += nBytes } return nBytes, nil } func (b *Buffer) FillFrom(reader io.Reader) (int, error) { begin := b.Len() b.Value = b.Value[:cap(b.Value)] nBytes, err := reader.Read(b.Value[begin:]) if err == nil { b.Value = b.Value[:begin+nBytes] } return nBytes, err } func (b *Buffer) String() string { return string(b.Value) } // NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content. func NewSmallBuffer() *Buffer { return smallPool.Allocate() } // NewBuffer creates a Buffer with 8K bytes of arbitrary content. func NewBuffer() *Buffer { return mediumPool.Allocate() } // NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content. func NewLargeBuffer() *Buffer { return largePool.Allocate() } func NewBufferWithSize(size int) *Buffer { if size <= SmallBufferSize { return NewSmallBuffer() } if size <= BufferSize { return NewBuffer() } return NewLargeBuffer() }