package alloc import ( "sync" ) type Pool interface { Allocate() *Buffer Free(*Buffer) } type BufferPool struct { chain chan []byte allocator *sync.Pool } func NewBufferPool(bufferSize, poolSize int) *BufferPool { pool := &BufferPool{ chain: make(chan []byte, poolSize), allocator: &sync.Pool{ New: func() interface{} { return make([]byte, bufferSize) }, }, } for i := 0; i < poolSize; i++ { pool.chain <- make([]byte, bufferSize) } return pool } func (p *BufferPool) Allocate() *Buffer { var b []byte select { case b = <-p.chain: default: b = p.allocator.Get().([]byte) } return CreateBuffer(b, p) } func (p *BufferPool) Free(buffer *Buffer) { rawBuffer := buffer.head if rawBuffer == nil { return } select { case p.chain <- rawBuffer: default: p.allocator.Put(rawBuffer) } } const ( SmallBufferSize = 1600 - defaultOffset BufferSize = 8*1024 - defaultOffset LargeBufferSize = 64*1024 - defaultOffset ) var smallPool = NewBufferPool(1600, 256) var mediumPool = NewBufferPool(8*1024, 1024) var largePool = NewBufferPool(64*1024, 32)