// Package alloc provides a light-weight memory allocation mechanism. package buf import ( "io" ) // BytesWriter is a writer that writes contents into the given buffer. type BytesWriter func([]byte) int // Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles // the buffer into an internal buffer pool, in order to recreate a buffer more // quickly. type Buffer struct { v []byte pool Pool start int end int } // CreateBuffer creates a new Buffer object based on given container and parent pool. func CreateBuffer(container []byte, parent Pool) *Buffer { b := new(Buffer) b.v = container b.pool = parent b.start = 0 b.end = 0 return b } // Release recycles the buffer into an internal buffer pool. func (b *Buffer) Release() { if b == nil || b.v == nil { return } if b.pool != nil { b.pool.Free(b) } b.v = nil b.pool = nil } // Clear clears the content of the buffer, results an empty buffer with // Len() = 0. func (b *Buffer) Clear() { b.start = 0 b.end = 0 } // AppendBytes appends one or more bytes to the end of the buffer. func (b *Buffer) AppendBytes(bytes ...byte) { b.Append(bytes) } // Append appends a byte array to the end of the buffer. func (b *Buffer) Append(data []byte) { nBytes := copy(b.v[b.end:], data) b.end += nBytes } // AppendFunc appends the content of a BytesWriter to the buffer. func (b *Buffer) AppendFunc(writer BytesWriter) { nBytes := writer(b.v[b.end:]) b.end += nBytes } // Byte returns the bytes at index. func (b *Buffer) Byte(index int) byte { return b.v[b.start+index] } // SetByte sets the byte value at index. func (b *Buffer) SetByte(index int, value byte) { b.v[b.start+index] = value } // Bytes returns the content bytes of this Buffer. func (b *Buffer) Bytes() []byte { return b.v[b.start:b.end] } func (b *Buffer) SetBytesFunc(writer BytesWriter) { b.start = 0 b.end = b.start + writer(b.v[b.start:]) } // BytesRange returns a slice of this buffer with given from and to bounary. func (b *Buffer) BytesRange(from, to int) []byte { if from < 0 { from += b.Len() } if to < 0 { to += b.Len() } return b.v[b.start+from : b.start+to] } func (b *Buffer) BytesFrom(from int) []byte { if from < 0 { from += b.Len() } return b.v[b.start+from : b.end] } func (b *Buffer) BytesTo(to int) []byte { if to < 0 { to += b.Len() } return b.v[b.start : b.start+to] } // Slice cuts the buffer at the given position. func (b *Buffer) Slice(from, to int) { if from < 0 { from += b.Len() } if to < 0 { to += b.Len() } if to < from { panic("Invalid slice") } b.end = b.start + to b.start += from } // SliceFrom cuts the buffer at the given position. func (b *Buffer) SliceFrom(from int) { if from < 0 { from += b.Len() } b.start += from } // Len returns the length of the buffer content. func (b *Buffer) Len() int { if b == nil { return 0 } return b.end - b.start } // IsEmpty returns true if the buffer is empty. func (b *Buffer) IsEmpty() bool { return b.Len() == 0 } // IsFull returns true if the buffer has no more room to grow. func (b *Buffer) IsFull() bool { return b.end == len(b.v) } // Write implements Write method in io.Writer. func (b *Buffer) Write(data []byte) (int, error) { nBytes := copy(b.v[b.end:], data) b.end += nBytes return nBytes, nil } // Read implements io.Reader.Read(). func (b *Buffer) Read(data []byte) (int, error) { if b.Len() == 0 { return 0, io.EOF } nBytes := copy(data, b.v[b.start:b.end]) if nBytes == b.Len() { b.Clear() } else { b.start += nBytes } return nBytes, nil } func (b *Buffer) FillFrom(reader io.Reader) (int, error) { nBytes, err := reader.Read(b.v[b.end:]) b.end += nBytes return nBytes, err } func (b *Buffer) FillFullFrom(reader io.Reader, amount int) (int, error) { nBytes, err := io.ReadFull(reader, b.v[b.end:b.end+amount]) b.end += nBytes return nBytes, err } func (b *Buffer) String() string { return string(b.Bytes()) } // NewBuffer creates a Buffer with 8K bytes of arbitrary content. func NewBuffer() *Buffer { return mediumPool.Allocate() } // NewSmallBuffer returns a buffer with 2K bytes capacity. func NewSmallBuffer() *Buffer { return smallPool.Allocate() } // NewLocalBuffer creates and returns a buffer on current thread. func NewLocalBuffer(size int) *Buffer { return CreateBuffer(make([]byte, size), nil) }