// +build windows package platform import "path/filepath" func ExpandEnv(s string) string { // TODO return s } func LineSeparator() string { return "\r\n" } func GetToolLocation(file string) string { const name = "v2ray.location.tool" toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir) return filepath.Join(toolPath, file+".exe") } // GetAssetLocation search for `file` in the excutable dir func GetAssetLocation(file string) string { const name = "v2ray.location.asset" assetPath := NewEnvFlag(name).GetValue(getExecutableDir) return filepath.Join(assetPath, file) }